Hi,
I've been trying to make dynamic animations for my UI elements for a while, and currently it seems that there is no way to create blended animations in UMG.
Currently I can only create animation tracks and play those tracks, but can't find a way to smoothly transition from one animation to other, without waiting for finish or cutting animation while it's playing.
Take for example dynamic cursor widget that changes it's shape depending on object that it's hovering over - with state machine that would just require me to create states with (usually one-keyframe) animations, and then specify transition rules and parameters.
Is there any way to use something like animation blueprint in UMG to utilize animation state machine, instead of just simple tracks?
For those that used Unity, this kind of workflow should be familiar, since there I can use their state machine for almost anything.
I was having trouble finding people with similar issue, so maybe I have wrong approach to this problem? Is there better way to blend animations in UI elements in UE4?
I've been trying to make dynamic animations for my UI elements for a while, and currently it seems that there is no way to create blended animations in UMG.
Currently I can only create animation tracks and play those tracks, but can't find a way to smoothly transition from one animation to other, without waiting for finish or cutting animation while it's playing.
Take for example dynamic cursor widget that changes it's shape depending on object that it's hovering over - with state machine that would just require me to create states with (usually one-keyframe) animations, and then specify transition rules and parameters.
Is there any way to use something like animation blueprint in UMG to utilize animation state machine, instead of just simple tracks?
For those that used Unity, this kind of workflow should be familiar, since there I can use their state machine for almost anything.
I was having trouble finding people with similar issue, so maybe I have wrong approach to this problem? Is there better way to blend animations in UI elements in UE4?
Comment