Can you tell me if the following 3 observations are correct, or where I'm mistaken?
I'm trying to wrap my head around the best approaches, specifically in terms of skeleton compatibility and availability of animations.
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1. Characters that have been rigged to the Epic skeleton, can be used without re-targeting, and can use any of the animation packs on the marketplace
2. Models can only be rigged to the Epic skeleton using ART tools in Maya
3. The only free options for animation with the Epic skeleton, are the ones coming with the third person template, and the starter pack (ie. there is no available crouch animation other than the one holding the rifle).
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So for example, while we might be able to bring a Mixamo character and use those animations on that character, we couldn't use them on the Epic skeleton and vice versa?
I'm trying to wrap my head around the best approaches, specifically in terms of skeleton compatibility and availability of animations.
--
1. Characters that have been rigged to the Epic skeleton, can be used without re-targeting, and can use any of the animation packs on the marketplace
2. Models can only be rigged to the Epic skeleton using ART tools in Maya
3. The only free options for animation with the Epic skeleton, are the ones coming with the third person template, and the starter pack (ie. there is no available crouch animation other than the one holding the rifle).
--
So for example, while we might be able to bring a Mixamo character and use those animations on that character, we couldn't use them on the Epic skeleton and vice versa?
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