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My simple bone rotation work with manual rotation but not with a variable

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    My simple bone rotation work with manual rotation but not with a variable

    Hello

    I have a variable, going from 0 to 360 that make my chopper blades rotate:

    When i set up the rotation manually it work

    But when i use the variable not

    On these screen you can see the numbers are right

    Dunno what im doing wrong

    Full res images : https://ibb.co/JRkMNn6
    https://ibb.co/Xz2Tk7r



    image host

    #2
    Why not split the blades out as a separe mesh, add to the BP and make use of a rotating movement component?

    Make sure your alpha is set to 1.
    Your rotator might not have a normalized variable fed into it.

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      #3
      Thx but i found a workaround, im using add torque to the blades, wich is pretty usefull for the sound pitch i add to it, and i don't have to worry about collision, about casting, or about doing it rotate slowly up or down

      Why not spliting, because its easier to import on mesh and work with 1 skeletal, can have everything togheter

      Here is the result : https://streamable.com/f6e17

      Im using add torque with constraint, for both rotors

      Comment


        #4
        Pretty good. Nice audio.too

        Comment


          #5
          Thx, i just added flap anims, blade air-resistance, hull air resistance, and know i don't have to hard-pitch to move forward ( like in real-life )

          Also i have to convert add force to add impulse, with tick delta because of the framerate.

          Then i will realease it as open source for my open warfare project

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