No announcement yet.

Physical Animation in 4.22

  • Filter
  • Time
  • Show
Clear All
new posts

    Physical Animation in 4.22

    I'm trying to create a physical animation system like in gang beasts.
    But the problem is all tutorials are outdated.
    Can someone explain how use physical animation component in 4.22 ?

    I've been having the same problem, I had a working implementation for physically animated hands in a VR game I've been working on which broke when I moved to 4.22. If anyone has any suggestions I'd be grateful! I simply get an instant crash when I use the "apply physical animation profile" node. So has anything been changed in this version for Physical Animations? Here is a screenshot of my current 'broken' blueprint which worked in 4.21, hopefully this could help you HiyokoGame as well if you'd like to try it.

    Click image for larger version

Name:	Working-Physical-Animation.JPG
Views:	2
Size:	583.1 KB
ID:	1629717
    Attached Files