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Physical Animation in 4.22

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    Physical Animation in 4.22

    I'm trying to create a physical animation system like in gang beasts.
    But the problem is all tutorials are outdated.
    Can someone explain how use physical animation component in 4.22 ?

    #2
    I've been having the same problem, I had a working implementation for physically animated hands in a VR game I've been working on which broke when I moved to 4.22. If anyone has any suggestions I'd be grateful! I simply get an instant crash when I use the "apply physical animation profile" node. So has anything been changed in this version for Physical Animations? Here is a screenshot of my current 'broken' blueprint which worked in 4.21, hopefully this could help you HiyokoGame as well if you'd like to try it.

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