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Skeletal Mesh+Shadow Glitch in UE4

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  • replied
    The problem is with the normals and morph targets combination. Enabling "recompute tangent" is supposed to fix it (but I don't think it works)
    https://issues.unrealengine.com/issue/UE-33456

    Also skin cache helps a little, but not completely.

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  • replied
    A few questions...
    What bones are being translated and what are the translation settings in UE4?
    What morph targets are you applying?
    Are you using FBX to export from Daz, to Blender, then to UE4, or any other import/export methods?
    What models are you using Daz3d? Genesis 8? 3?

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