No announcement yet.

Skeletal Mesh+Shadow Glitch in UE4

  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    A few questions...
    What bones are being translated and what are the translation settings in UE4?
    What morph targets are you applying?
    Are you using FBX to export from Daz, to Blender, then to UE4, or any other import/export methods?
    What models are you using Daz3d? Genesis 8? 3?

    Leave a comment:

  • started a topic Skeletal Mesh+Shadow Glitch in UE4

    Skeletal Mesh+Shadow Glitch in UE4

    Hi there,
    I've encountered some strange things with shape keys and skeletal meshes I can't explain.
    I'm using a Dual Quaternion Build of 4.21, but it's the same, although to a lesser degree in the official 4.22 version as well.

    1. Exported shape keys from blender (2.79) cause strange shadows in UE4, no matter the mesh resolution. At first I thought that my former mesh had a too low quality, but that was not the culprit.
    The shadow doesn't correspond to the mesh shape. It looks like there were holes in the arms, but there aren't any holes. It seems to be some kind of lighting problem. It's at the same location, where the Morph Target has been applied. (removal of armpit bulge)

    2. The arms of a posed character in blender look smoother than in UE4. In UE4 there is a strange distortion (red marking). I can't explain it, because I don't even use any modifiers in blender, which could have caused problems with UE4, only the Armature Modifier. It looks as if the bone weights in UE4 and blender differ.

    Click image for larger version  Name:	ue4_mesh.jpg Views:	1 Size:	181.3 KB ID:	1616077Click image for larger version  Name:	ue4_wireframe.jpg Views:	1 Size:	393.2 KB ID:	1616078
    Click image for larger version  Name:	mesh_in_blender.jpg Views:	1 Size:	294.8 KB ID:	1616079
    Last edited by Bronislaw666; 05-07-2019, 09:50 AM.