Is there something about Daz characters that the physics asset editor doesn't like? I'm having loads of trouble even just setting up a single constraint to do what I want. I've used physics assets many many times before... so I think I know what I'm doing but it's just not working. I can't add bodies to some of the bones and constraints are behaving weirdly and not rotating in the way I set them up.
When I click on add/replace body on ThighBend it adds a body to the shin instead... similar thing happens with other joints.
When I click on add/replace body on ThighBend it adds a body to the shin instead... similar thing happens with other joints.
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