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Which why I should create my mesh for a unreal skeleton?

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    Which why I should create my mesh for a unreal skeleton?

    Hey all

    I want to make a video scene using some trucks driving on a street.
    In the Vehicle Tutorial of Unreal they use a skeleton for animation blueprint.

    My questions are:
    1.) Which way I should arrange my mesh in the 3d programm (I use Blender)? Should I arrange all objects of the truck (truck itself, tires and the trailer)
    in an single object or should I leave them splited?
    2.) How do I even create a skeleton for Unreal? I mean I read something about bones in Blender used for animation
    but I am not comepletly sure if this is what is meant in the unreal tutorial. A link for a tutorial on youtube you know which is very helpful would be satisfiying.

    I know it is a noob question, so shame on me

    Best Regards,
    Toby
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