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Distortion after retarget

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    Distortion after retarget

    I retargeted my animation according to this guide (https://docs.unrealengine.com/en-us/...erentSkeletons) but after i done it the animation was right, but the mesh got completely distorted. I am sure that the skeleton was retargeted right. I tried to retarget some of the Mannequin animations. What i basically did was to retarget the skeleteon with the retarget manager and the i right-clicked on the animation and retargeted that to the new character. Maybe someone has ideas how to fix this ? I actually do not know what information to provide else so if anything is needed please write.

    PS. I used the program "Make Human" to create the character and used the game engine skeleton.
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    #2
    Same issue here, can't find anyone who knows.

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      #3
      Did you forgot this step?

      Click image for larger version

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      Click image for larger version

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      WIP ShootOut - 3rdPerson ARPG

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        #4
        Could be the re-targeting has the wrong bones matched.
        could also be that the re-targeting pose is not correct.


        hard to tell from just a shot of the distortion.

        Comment


          #5
          It's a twist bone problem.
          The MakeHuman bone 'lowerarm02_L' is followed by the next bone, while Epic bone 'lowerarm_twist_01_l' has no child bone.
          Just ignore the bone. If you find a better solution, let me know.

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