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Attaching collision to a specific Mesh (Kwang sword)

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    Attaching collision to a specific Mesh (Kwang sword)

    Hi

    I'am working on action game and i'am using the kwang character from Paragon.

    I want to add a collision box on the sword of this character but the sword is already attach to the character. My idea is to attach a box collision to the sword, but how we can do that?

    I can set a box collision where the sword is but if Kwang swings his sword I'am not sure the box will follow the sword

    Thanks !

    #2
    I found the collision of the sword is already present... in "Physics bodies " section there is agregate bodies.. Can anyone know how we get reference of this agregate bodies ?

    Thanks

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      #3
      Nobody knows ?

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