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Facial rigging

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    Facial rigging

    Hello guys, Im currently working on a projecg where I need to rig a model for unreal. Its gonna be joint and blendshape driven. I need to know if is there some specific hierarchy for the face. I usually rig for animation in maya and have no experience in rigging for unreal, so I wanted to know if is there something especial I should know.
    thanks!
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