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Bones Coordinates issue

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    Bones Coordinates issue

    Hi,

    I started fiddling around in Unreal Engine 4 along with Maya. I'm still building my main character, and I've encountered an issue, when I make my character jump I have a backflip animation that plays (Jump Start state), everything goes well except when the character enters the Jump Fall Loop state, the bone that I used to rotate the character is then reset and we see the bone doing a back flip.

    Now I understand that's because the Bone/joint that I rotated have a Y coordinates of 350 VS. the same bone in the Jump Fall Loop animation have a Y coordinates of 0 so when the backflip reaches the Jump Fall animation the bones is reset.

    Is there a way to make the rotation loop either in Maya or Unreal? Instead of having infinite rotation coordinates. Or something like that, I don't know.
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