I am generating different models through MakeHuman (all of whom have identical skeletal structure) and then I wish to use a set of animations on them. My current process which involves retargeting animations for each set of models doesn't scale up well,so I am curious to know what would be a better way to do this?
One issue in importing with the same skeleton is that the models are different in proportion (height, width etc.) which means that their mesh will "swell" possibly due to different bone weights.
Any suggestions on a better workflow would be appreciated!
One issue in importing with the same skeleton is that the models are different in proportion (height, width etc.) which means that their mesh will "swell" possibly due to different bone weights.
Any suggestions on a better workflow would be appreciated!
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