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    Question about rigging characters and cloth

    Hi,

    First, I'm programmer so, I have no idea about modeling, rigging, etc... sorry if I'm asking something stupid. I have bought a character from CGTrader and I want to adapt it to the epic skeleton. I think I can do it following some tutorial but... This character has cloth parts and I would like to use the unreal's (nvidia) cloth solver so, my question is... Do I have to rig the character using ART with the cloth parts? or those parts should be a different mesh and then apply the cloth system into the editor?? this system needs bones for cloth parts or it makes the calculation without them??

    Thanks!!


    #2
    You don't need to separate the meshes or add extra joints, The cloth tool is applied on a material basis in the engine.
    UE4 Character Customizer

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      #3
      Originally posted by mlindborg View Post
      You don't need to separate the meshes or add extra joints, The cloth tool is applied on a material basis in the engine.
      THank you!!!

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