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Exported fbx animation and wrong bone translation

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    Exported fbx animation and wrong bone translation

    Hi

    I have animation for standart UE4 skeleton. Inside of UE all working well. After export animation to FBX (2016, 2014, 2013) and import to any 3d application i have issue with improper translation of bones. Seems like exported fbx with Relative Animation retarget. How i can correctly export animation from UE without this issue?
    Last edited by Andy_rst; 12-08-2017, 05:38 AM.
    HUD links | Crane Balk | Point Clouds Morphing | Rain Drops | Manipulator Robot | Welder Robot | Mini Games | Masked Blur | Voxel Cars

    #2
    Having this same issue! I although I don't have the option on the left side bone list to switch between "skeleton" and "animation relative".

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      #3
      Andy_rst Mine is fine in 4.17.2 I am not using root. I have my pelvis set to animation scaled, and everything else skeleton. When retargeting I have all options selected except allow remapping.
      It works for me.
      dsenter theres a menu below the skeleton tree with options.

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