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Syncing characters & Starting animations on key press.

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    Syncing characters & Starting animations on key press.

    I would like a menu to pop-up when i get near my actors. And i would like to start animation sequences to illustrate exercises. By pressing illustrated images inside HUD.
    Made my two actors in blender, different skeleton sets (bit stupid) - But i am making the animations separately anyways. (Re-targeting did not work)

    When i google this question. Every video or post that comes up offers a completely different method.
    - There's individual blueprints
    - Blueprints withing trigger boxes.
    - The level blueprint.
    - And there is matinee.

    It's kinda driving me insane lol because i don't know which is best for my situation.
    Have 2 different skeleton meshes that i made animations for. I would like to trigger different animations on key-presses.
    Making them sync up is also a pain in the **** because of blender exporter i assume? The animation segments are never correctly exported.

    What is the best way to go?



    On subject:
    https://www.youtube.com/watch?v=mW4h0FbtVKs - uses matinee to trigger a door to open with a trigger box.
    https://www.youtube.com/watch?v=CflZnd4u33g - keypress to start an event of chair falling (But he does not explain what he does while he makes this trigger box)
    https://www.reddit.com/r/unrealengin...mation_like_a/ - not sure where he is making this blueprint?
    Last edited by VRF; 12-19-2016, 09:56 AM.
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