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    Strange Crash On Startup in Android

    Hey all, I've been running into a strange crash on Android, which seems to be related to materials, and I'm completely flummoxed.

    Testing on Windows, it works fine, but when I package it for Android, it crashes on startup. This starts happening after adding a new material (though adding new materials doesn't always cause it), and deleting the new material fixes it. Although, there doesn't seem to be anything about the material that causes it; after it started crashing I modified my material, and made it super simple, but it still crashes. Moreover, the crash seems to happen--on startup--even if the material isn't used on something directly in the map, like in an object that's scripted to spawn after a button is pressed.

    I'm also running it in GearVR mode, if that has any bearing.

    I've had this happen three times before, and I ususally just work around it by re-using existing materials, but I'd rather get it sorted out.

    Has anyone else seen anything like this? Is there something I'm missing about materials on mobile?
    Any advice would be appreciated

    Here's the crash log I pulled from the phone:

    Code:
    --------- beginning of system
    
    --------- beginning of main
    
    10-12 10:49:06.625 25699 25699 D UE4     : In the JNI_OnLoad function
    
    10-12 10:49:06.625 25699 25699 D UE4     : Path found as '/storage/emulated/0'
    
    10-12 10:49:06.625 25699 25699 D UE4     : Font Path found as '/system/fonts/'
    
    10-12 10:49:06.625 25699 25699 D UE4     : In the JNI_OnLoad function 5
    
    10-12 10:49:06.655 25699 25728 D UE4     : Entering native app glue main function
    
    10-12 10:49:06.655 25699 25728 D UE4     : Created event thread
    
    10-12 10:49:06.655 25699 25728 D UE4     : Entered AndroidMain()
    
    10-12 10:49:06.655 25699 25729 D UE4     : Entering event processing thread engine entry point
    
    10-12 10:49:06.655 25699 25729 D UE4     : Prepared looper for event thread
    
    10-12 10:49:06.655 25699 25729 D UE4     : Passed callback initialization
    
    10-12 10:49:06.655 25699 25699 D UE4     : Found DepthBufferPreference = 0
    
    10-12 10:49:06.655 25699 25699 D UE4     : Found bPackageDataInsideApk = 1
    
    10-12 10:49:06.655 25699 25699 D UE4     : Found ProjectName = Rift411
    
    10-12 10:49:06.655 25699 25699 D UE4     : Found bHasOBBFiles = 1
    
    10-12 10:49:06.655 25699 25699 D UE4     : Found bVerifyOBBOnStartUp = false
    
    10-12 10:49:06.655 25699 25699 D UE4     : UI hiding set to false
    
    10-12 10:49:06.655 25699 25699 D UE4     : Found GearVR mode = vr_only
    
    10-12 10:49:06.655 25699 25728 D UE4     : Controller interface supported
    
    10-12 10:49:06.655 25699 25699 D UE4     : Asking if osOBBInAPK? true
    
    10-12 10:49:06.655 25699 25699 D UE4     : ExternalFilePath found as '/storage/emulated/0/Android/data/com.YourCompany.Rift/files'
    
    10-12 10:49:06.655 25699 25699 D UE4     : App is running in Landscape
    
    10-12 10:49:06.655 25699 25699 D UE4     : Android version is 6.0.1
    
    10-12 10:49:06.655 25699 25699 D UE4     : Android manufacturer is samsung
    
    10-12 10:49:06.655 25699 25699 D UE4     : Android model is SM-G930W8
    
    10-12 10:49:06.655 25699 25699 D UE4     : OS language is set to en_US
    
    10-12 10:49:06.655 25699 25729 D UE4     : Passed sensor initialization
    
    10-12 10:49:06.685 25699 25699 D UE4     : ==============> GameActive.onCreate complete!
    
    10-12 10:49:06.685 25699 25729 D UE4     : LogAndroidEvents: EnqueueAppEvent : 9, 0, tid = 25729
    
    10-12 10:49:06.685 25699 25699 D UE4     : ==================================> Inside onStart function in GameActivity
    
    10-12 10:49:06.685 25699 25729 D UE4     : Case APP_CMD_RESUME
    
    10-12 10:49:06.685 25699 25729 D UE4     : LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 25729
    
    10-12 10:49:06.685 25699 25699 D UE4     : App is running in Landscape
    
    10-12 10:49:06.685 25699 25699 D UE4     : ==============> Resuming main init
    
    10-12 10:49:06.695 25699 25728 D UE4     : Final commandline: 
    
    10-12 10:49:06.695 25699 25728 D UE4     : Created sync event
    
    10-12 10:49:06.695 25699 25699 D UE4     : ==============> GameActive.onResume complete!
    
    10-12 10:49:06.785 25699 25729 D UE4     : Case APP_CMD_INIT_WINDOW
    
    10-12 10:49:06.785 25699 25729 D UE4     : LogAndroidEvents: EnqueueAppEvent : 0, 4003813384, tid = 25729
    
    10-12 10:49:06.835 25699 25729 D UE4     : LogAndroidEvents: EnqueueAppEvent : 11, 0, tid = 25729
    
    10-12 10:49:06.995 25699 25728 D UE4     : Mounted OBB 'main.obb.png'
    
    10-12 10:49:07.165 25699 25728 D UE4     : Compiled with OpenGL ES support only
    
    10-12 10:49:07.165 25699 25728 D UE4     : EGL Extensions: 
    
    10-12 10:49:07.165 25699 25728 D UE4     : EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_KHR_config_attribs EGL_KHR_surfaceless_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_KHR_partial_update 
    
    10-12 10:49:07.555 25699 25728 D UE4     : ***** RequestedContentScaleFactor different 0.000000 != -1.000000, not using res cache
    
    10-12 10:49:07.555 25699 25728 D UE4     : ***** Window different, not using res cache
    
    10-12 10:49:07.555 25699 25728 D UE4     : ***** WindowWidth is -1, not using res cache
    
    10-12 10:49:07.555 25699 25728 D UE4     : FAndroidGPUInfo
    
    10-12 10:49:07.555 25699 25728 D UE4     : AndroidEGL::InitSurface 0, 0
    
    10-12 10:49:07.555 25699 25728 D UE4     : [JAVA] - SetDesiredViewSize width=2560 and height=1440
    
    10-12 10:49:07.555 25699 25728 D UE4     : AndroidEGL::CreateEGLSurface(0), eglSurface = eglCreatePbufferSurface(), 8x8
    
    10-12 10:49:07.555 25699 25728 D UE4     : AndroidEGL::CreateEGLSurface(0), auxSurface = eglCreatePbufferSurface(), 8x8
    
    10-12 10:49:07.615 25699 25728 D UE4     : Registering volume receiver
    
    10-12 10:49:07.625 25699 25728 D UE4     : startVolumeReceiver: 0
    
    10-12 10:49:07.625 25699 25728 D UE4     : Registering battery receiver
    
    10-12 10:49:07.625 25699 25728 D UE4     : Registering headset receiver
    
    10-12 10:49:07.625 25699 25728 D UE4     : startHeadsetReceiver: 0
    
    10-12 10:49:07.625 25699 25699 D UE4     : Battery: status = 2, rawlevel = 100, scale = 100
    
    10-12 10:49:07.625 25699 25728 D UE4     : nativeHeadsetEvent(0)
    
    10-12 10:49:07.625 25699 25699 D UE4     : nativeBatteryEvent(stat = 2, lvl = 100, t = 27.60)
    
    10-12 10:49:07.625 25699 25699 D UE4     : headsetReceiver::onReceive
    
    10-12 10:49:07.625 25699 25699 D UE4     : nativeHeadsetEvent(0)
    
    10-12 10:49:07.805 25699 25728 D UE4     : FPlatformOpenGLDevice:Init
    
    10-12 10:49:07.805 25699 25728 D UE4     : AndroidEGL::InitSurface 0, 0
    
    10-12 10:49:07.805 25699 25728 D UE4     : AndroidEGL::CreateEGLSurface() Already initialized: 0xee6b2860
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:799][-8061472]LogEngine:Display: Android Version Make Model Language: 6.0.1 samsung SM-G930W8 en_US
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:799][-8061472]LogAndroid: Case APP_CMD_START
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:799][-8061472]LogAndroid: Case APP_CMD_RESUME
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:799][-8061472]LogAndroid: Case APP_CMD_INPUT_CHANGED
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:799][-8061472]LogAndroid: Case APP_CMD_INIT_WINDOW
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:800][-8061472]LogAndroid: Case APP_CMD_GAINED_FOCUS
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:800][-8061472]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:800][-8061472]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:800][-8061472]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:800][-8061472]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:800][-8061472]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:800][-8061472]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:801][-8061472]LogInit:Display: RandInit(408228282) SRandInit(408228283).
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:801][-8061472]LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:801][-8061472]LogStats: Stats thread started at 0.538734
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:801][-8061472]LogPluginManager: Loaded Plugin SlateRemote, From ../../../Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:801][-8061472]LogPluginManager: Loaded Plugin WebBrowserWidget, From ../../../Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:801][-8061472]LogPluginManager: Loaded Plugin ProceduralMeshComponent, From ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:801][-8061472]LogPluginManager: Loaded Plugin OculusLibrary, From ../../../Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:801][-8061472]LogPluginManager: Loaded Plugin GearVR, From ../../../Engine/Plugins/Runtime/GearVR/GearVR.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:802][-8061472]LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:802][-8061472]LogPluginManager: Loaded Plugin CustomMeshComponent, From ../../../Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:802][-8061472]LogPluginManager: Loaded Plugin CableComponent, From ../../../Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:802][-8061472]LogPluginManager: Loaded Plugin ArchVisCharacter, From ../../../Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:802][-8061472]LogPluginManager: Loaded Plugin AndroidMoviePlayer, From ../../../Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:802][-8061472]LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:802][-8061472]LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From ../../../Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:802][-8061472]LogPluginManager: Loaded Plugin OnlineSubsystemNull, From ../../../Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:803][-8061472]LogPluginManager: Loaded Plugin OnlineSubsystem, From ../../../Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:803][-8061472]LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From ../../../Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:803][-8061472]LogPluginManager: Loaded Plugin UdpMessaging, From ../../../Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:803][-8061472]LogPluginManager: Loaded Plugin TcpMessaging, From ../../../Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:803][-8061472]LogPluginManager: Loaded Plugin AndroidMedia, From ../../../Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:803][-8061472]LogPluginManager: Loaded Plugin CharacterAI, From ../../../Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:803][-8061472]LogPluginManager: Loaded Plugin LightPropagationVolume, From ../../../Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:803][-8061472]LogPluginManager: Loaded Plugin Paper2D, From ../../../Engine/Plugins/2D/Paper2D/Paper2D.uplugin
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:804][-8061472]LogModuleManager:Warning: ModuleManager: Module 'XMPP' not found - its StaticallyLinkedModuleInitializers function is null.
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:804][-8061472]LogInit: Using libcurl 7.46.0
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:804][-8061472]LogInit:  - built for arm-unknown-linux-androideabi
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:804][-8061472]LogInit:  - supports SSL with OpenSSL/1.0.1s
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:804][-8061472]LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:804][-8061472]LogInit:  - other features:
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:804][-8061472]LogInit:      CURL_VERSION_SSL
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:804][-8061472]LogInit:      CURL_VERSION_LIBZ
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:804][-8061472]LogInit:      CURL_VERSION_IPV6
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:805][-8061472]LogInit:      CURL_VERSION_ASYNCHDNS
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:805][-8061472]LogInit:      CURL_VERSION_TLSAUTH_SRP
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:805][-8061472]LogInit:  Libcurl: using existing PEM file: '/storage/emulated/0/Android/data/com.YourCompany.Rift/files/ca-bundle.pem'
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:805][-8061472]LogInit:  CurlRequestOptions (configurable via config and command line):
    
    10-12 10:49:08.795 25699 25728 D UE4     : [2016.10.12-14.49.08:805][-8061472]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:805][-8061472]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:805][-8061472]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:805][-8061472]LogInit:  - CertBundlePath = /storage/emulated/0/Android/data/com.YourCompany.Rift/files/ca-bundle.pem  - Libcurl will set CURLOPT_CAINFO to it
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:806][-8061472]LogOnline:Display: OnlineSubsystemGooglePlayModule::StartupModule()
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:806][-8061472]LogOnline:Warning: FOnlineSubsystemGooglePlayModule was disabled
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:806][-8061472]LogOnline:Warning: FOnlineSubsystemGooglePlayModule was disabled
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:806][-8061472]LogHMD: GearVR: it is packaged for GearVR!
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:806][-8061472]LogInit: Build: UE4-CL-0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:806][-8061472]LogInit: Engine Version: 4.13.0-0+UE4
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:806][-8061472]LogInit: Compatible Engine Version: 4.13.0-0+UE4
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:806][-8061472]LogInit: Net CL: 0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:806][-8061472]LogDevObjectVersion: Number of dev versions registered: 13
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:806][-8061472]LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:807][-8061472]LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:807][-8061472]LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:807][-8061472]LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:807][-8061472]LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:807][-8061472]LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:807][-8061472]LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:807][-8061472]LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:807][-8061472]LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:807][-8061472]LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:808][-8061472]LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:808][-8061472]LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:808][-8061472]LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:808][-8061472]LogInit: Compiled (32-bit): Oct 11 2016 18:33:41
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:808][-8061472]LogInit: Compiled with Clang: 3.8.243773 
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:808][-8061472]LogInit: Build Configuration: Development
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:808][-8061472]LogInit: Branch Name: UE4
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:808][-8061472]LogInit: Command line:  
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:808][-8061472]LogInit: Base directory: 
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:808][-8061472]LogInit: Installed Engine Build: 0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:808][-8061472]LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:809][-8061472]LogInit: Object subsystem initialized
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:809][-8061472]LogAndroid: Mobile HDR: no
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:809][-8061472]LogAndroid: Setting Width=2560 and Height=1440 (requested scale = 0 = auto)
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:809][-8061472]LogAndroid: Checking 23 rules from DeviceProfile ini file.
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:809][-8061472]LogAndroid:   Default profile: Android_Default
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:809][-8061472]LogAndroid:   GpuFamily: Mali-T880
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:809][-8061472]LogAndroid:   GlVersion: OpenGL ES 3.2 v1.r12p1-00dev0.60546d7cd0bfd82d0ba92ca3bb825c75
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:809][-8061472]LogAndroid:   VulkanVersion: 0.0.0
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:809][-8061472]LogAndroid:   AndroidVersion: 6.0.1
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:809][-8061472]LogAndroid:   DeviceMake: samsung
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:810][-8061472]LogAndroid:   DeviceModel: SM-G930W8
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:810][-8061472]LogAndroid: Selected Device Profile: [Android_Mali_T8xx]
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:810][-8061472]LogInit: Applying CVar settings loaded from the selected device profile: [Android_Mali_T8xx]
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:810][-8061472]LogInit: Setting Device Profile CVar: [[r.BloomQuality:1]]
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:810][-8061472]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:1]]
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:810][-8061472]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:1]]
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:810][-8061472]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:1]]
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:810][-8061472]LogInit: Setting Device Profile CVar: [[r.MobileContentScaleFactor:1.0]]
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:810][-8061472]LogInit: Setting Device Profile CVar: [[r.ShadowQuality:2]]
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:810][-8061472]LogInit: Memory total: Physical=3562.56MB (0GB approx) Available=3562.56MB PageSize=4.0KB
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:811][-8061472]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:811][-8061472]LogRHI: Initializing OpenGL RHI
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:811][-8061472]LogRHI:   GL_VENDOR: ARM
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:811][-8061472]LogRHI:   GL_RENDERER: Mali-T880
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:811][-8061472]LogRHI:   GL_VERSION: OpenGL ES 3.2 v1.r12p1-00dev0.60546d7cd0bfd82d0ba92ca3bb825c75
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:811][-8061472]LogRHI:   GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:811][-8061472]LogRHI: OpenGL Extensions:
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:812][-8061472]LogRHI:   GL_EXT_debug_marker
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:812][-8061472]LogRHI:   GL_ARM_rgba8
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:812][-8061472]LogRHI:   GL_ARM_mali_shader_binary
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:812][-8061472]LogRHI:   GL_OES_depth24
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:812][-8061472]LogRHI:   GL_OES_depth_texture
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:812][-8061472]LogRHI:   GL_OES_depth_texture_cube_map
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:812][-8061472]LogRHI:   GL_OES_packed_depth_stencil
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:812][-8061472]LogRHI:   GL_OES_rgb8_rgba8
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:812][-8061472]LogRHI:   GL_EXT_read_format_bgra
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:813][-8061472]LogRHI:   GL_OES_compressed_paletted_texture
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:813][-8061472]LogRHI:   GL_OES_compressed_ETC1_RGB8_texture
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:813][-8061472]LogRHI:   GL_OES_standard_derivatives
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:813][-8061472]LogRHI:   GL_OES_EGL_image
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:813][-8061472]LogRHI:   GL_OES_EGL_image_external
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:813][-8061472]LogRHI:   GL_OES_EGL_image_external_essl3
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:813][-8061472]LogRHI:   GL_OES_EGL_sync
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:813][-8061472]LogRHI:   GL_OES_texture_npot
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:814][-8061472]LogRHI:   GL_OES_vertex_half_float
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:814][-8061472]LogRHI:   GL_OES_required_internalformat
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:814][-8061472]LogRHI:   GL_OES_vertex_array_object
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:814][-8061472]LogRHI:   GL_OES_mapbuffer
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:814][-8061472]LogRHI:   GL_EXT_texture_format_BGRA8888
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:814][-8061472]LogRHI:   GL_EXT_texture_rg
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:814][-8061472]LogRHI:   GL_EXT_texture_type_2_10_10_10_REV
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:814][-8061472]LogRHI:   GL_OES_fbo_render_mipmap
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:814][-8061472]LogRHI:   GL_OES_element_index_uint
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:814][-8061472]LogRHI:   GL_EXT_shadow_samplers
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:814][-8061472]LogRHI:   GL_OES_texture_compression_astc
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:815][-8061472]LogRHI:   GL_KHR_texture_compression_astc_ldr
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:815][-8061472]LogRHI:   GL_KHR_texture_compression_astc_hdr
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:815][-8061472]LogRHI:   GL_KHR_texture_compression_astc_sliced_3d
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:815][-8061472]LogRHI:   GL_KHR_debug
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:815][-8061472]LogRHI:   GL_EXT_occlusion_query_boolean
    
    10-12 10:49:08.805 25699 25728 D UE4     : [2016.10.12-14.49.08:815][-8061472]LogRHI:   GL_EXT_disjoint_timer_query
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:815][-8061472]LogRHI:   GL_EXT_blend_minmax
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:815][-8061472]LogRHI:   GL_EXT_discard_framebuffer
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:815][-8061472]LogRHI:   GL_OES_get_program_binary
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:815][-8061472]LogRHI:   GL_OES_texture_3D
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:816][-8061472]LogRHI:   GL_EXT_texture_storage
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:816][-8061472]LogRHI:   GL_EXT_multisampled_render_to_texture
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:816][-8061472]LogRHI:   GL_OES_surfaceless_context
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:816][-8061472]LogRHI:   GL_OES_texture_stencil8
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:816][-8061472]LogRHI:   GL_EXT_shader_pixel_local_storage
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:816][-8061472]LogRHI:   GL_ARM_shader_framebuffer_fetch
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:816][-8061472]LogRHI:   GL_ARM_shader_framebuffer_fetch_depth_stencil
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:816][-8061472]LogRHI:   GL_ARM_mali_program_binary
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:816][-8061472]LogRHI:   GL_EXT_sRGB
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:816][-8061472]LogRHI:   GL_EXT_sRGB_write_control
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:817][-8061472]LogRHI:   GL_EXT_texture_sRGB_decode
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:817][-8061472]LogRHI:   GL_KHR_blend_equation_advanced
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:817][-8061472]LogRHI:   GL_KHR_blend_equation_advanced_coherent
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:817][-8061472]LogRHI:   GL_OES_texture_storage_multisample_2d_array
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:817][-8061472]LogRHI:   GL_OES_shader_image_atomic
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:817][-8061472]LogRHI:   GL_EXT_robustness
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:817][-8061472]LogRHI:   GL_EXT_draw_buffers_indexed
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:817][-8061472]LogRHI:   GL_OES_draw_buffers_indexed
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:817][-8061472]LogRHI:   GL_EXT_texture_border_clamp
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:817][-8061472]LogRHI:   GL_OES_texture_border_clamp
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:818][-8061472]LogRHI:   GL_EXT_texture_cube_map_array
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:818][-8061472]LogRHI:   GL_OES_texture_cube_map_array
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:818][-8061472]LogRHI:   GL_OES_sample_variables
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:818][-8061472]LogRHI:   GL_OES_sample_shading
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:818][-8061472]LogRHI:   GL_OES_shader_multisample_interpolation
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:818][-8061472]LogRHI:   GL_EXT_shader_io_blocks
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:818][-8061472]LogRHI:   GL_OES_shader_io_blocks
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:818][-8061472]LogRHI:   GL_EXT_tessellation_shader
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:818][-8061472]LogRHI:   GL_OES_tessellation_shader
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:818][-8061472]LogRHI:   GL_EXT_primitive_bounding_box
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:819][-8061472]LogRHI:   GL_OES_primitive_bounding_box
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:819][-8061472]LogRHI:   GL_EXT_geometry_shader
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:819][-8061472]LogRHI:   GL_OES_geometry_shader
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:819][-8061472]LogRHI:   GL_ANDROID_extension_pack_es31a
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:819][-8061472]LogRHI:   GL_EXT_gpu_shader5
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:819][-8061472]LogRHI:   GL_OES_gpu_shader5
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:819][-8061472]LogRHI:   GL_EXT_texture_buffer
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:819][-8061472]LogRHI:   GL_OES_texture_buffer
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:819][-8061472]LogRHI:   GL_EXT_copy_image
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:819][-8061472]LogRHI:   GL_OES_copy_image
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:819][-8061472]LogRHI:   GL_EXT_color_buffer_half_float
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:820][-8061472]LogRHI:   GL_EXT_color_buffer_float
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:820][-8061472]LogRHI:   GL_EXT_YUV_target
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:820][-8061472]LogRHI:   GL_OVR_multiview
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:820][-8061472]LogRHI:   GL_OVR_multiview2
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:820][-8061472]LogRHI:   GL_OVR_multiview_multisampled_render_to_texture
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:820][-8061472]LogRHI:   GL_KHR_robustness
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:820][-8061472]LogRHI:   GL_KHR_robust_buffer_access_behavior
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:820][-8061472]LogRHI:   GL_EXT_draw_elements_base_vertex
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:820][-8061472]LogRHI:   GL_OES_draw_elements_base_vertex
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:820][-8061472]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:820][-8061472]LogRHI:   GL_MAX_VARYING_VECTORS: 15
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:821][-8061472]LogRHI:   GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:821][-8061472]LogRHI:   GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:821][-8061472]LogRHI: Fragment shader lowp precision: 10
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:821][-8061472]LogRHI: Fragment shader mediump precision: 10
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:821][-8061472]LogRHI: Fragment shader highp precision: 23
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:821][-8061472]LogRHI:   GL_MAX_TEXTURE_SIZE: 16384
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:821][-8061472]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:821][-8061472]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 256
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:821][-8061472]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 16384
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:821][-8061472]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 16
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:822][-8061472]LogRHI:   GL_MAX_DRAW_BUFFERS: 4
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:822][-8061472]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 1
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:822][-8061472]LogRHI:   GL_MAX_SAMPLES: 1
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:822][-8061472]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 1
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:822][-8061472]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:822][-8061472]LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:822][-8061472]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:822][-8061472]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:822][-8061472]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:822][-8061472]LogRHI: PLATFORM_ANDROID
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:823][-8061472]LogRHI:Display: Testing for shader compiler compatibility
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:823][-8061472]LogRHI:Display: Shaders compile fine no need to enable hacks
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:823][-8061472]LogAssetRegistry: FAssetRegistry took 0.0527 seconds to start up
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:823][-8061472]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.015358 seconds
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:823][-8061472]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: rift411, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 904978066
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:823][-8061472]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:823][-8061472]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    
    10-12 10:49:08.815 25699 25728 D UE4     : [2016.10.12-14.49.08:823][-8061472]LogMoviePlayer: Initializing movie player
    
    10-12 10:49:08.845 25699 25699 D UE4     : [2016.10.12-14.49.08:851][-8061472]LogUObjectArray: 29165 objects as part of root set at end of initial load.
    
    10-12 10:49:08.845 25699 25699 D UE4     : [2016.10.12-14.49.08:851][-8061472]LogUObjectAllocator: 4039376 out of 0 bytes used by permanent object pool.
    
    10-12 10:49:08.845 25699 25699 D UE4     : [2016.10.12-14.49.08:851][-8061472]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    
    10-12 10:49:08.845 25699 25699 D UE4     : [2016.10.12-14.49.08:851][-8061472]LogHMD: GearVR: it is packaged for GearVR!
    
    10-12 10:49:08.855 25699 25728 D UE4     : [2016.10.12-14.49.08:860][-8061472]LogAndroid:Display: Passed PreInit()
    
    10-12 10:49:08.855 25699 25728 D UE4     : [2016.10.12-14.49.08:861][-8061472]LogEngine: Initializing Engine...
    
    10-12 10:49:08.855 25699 25728 D UE4     : [2016.10.12-14.49.08:861][-8061472]LogHMD: GearVR starting with CPU: 2 GPU: 3 MinimumVsyncs: 1
    
    10-12 10:49:09.035 25699 25728 D UE4     : [2016.10.12-14.49.09:040][-8061472]LogHMD: Enabling r.MobileOnChipMSAA, previous value 0
    
    10-12 10:49:09.035 25699 25728 D UE4     : [2016.10.12-14.49.09:041][-8061472]LogHMD: GearVR has started
    
    10-12 10:49:09.115 25699 25728 D UE4     : [2016.10.12-14.49.09:121][-8061472]LogAndroidAudio:Warning: SL Entered Init HW
    
    10-12 10:49:09.115 25699 25728 D UE4     : [2016.10.12-14.49.09:121][-8061472]LogAndroidAudio:Warning: OpenSLES Initializing HW
    
    10-12 10:49:09.115 25699 25728 D UE4     : [2016.10.12-14.49.09:122][-8061472]LogAndroidAudio:Warning: OpenSLES Initialized
    
    10-12 10:49:09.115 25699 25728 D UE4     : [2016.10.12-14.49.09:122][-8061472]LogAndroidAudio:Warning: OpenSLAudioDevice: Allocated 12 sources
    
    10-12 10:49:09.115 25699 25728 D UE4     : [2016.10.12-14.49.09:122][-8061472]LogInit: FAudioDevice initialized.
    
    10-12 10:49:09.115 25699 25728 D UE4     : [2016.10.12-14.49.09:123][-8061472]LogInit: Texture streaming: Disabled
    
    10-12 10:49:09.115 25699 25728 D UE4     : [2016.10.12-14.49.09:123][-8061472]LogOnline:Warning: FOnlineSubsystemGooglePlayModule was disabled
    
    10-12 10:49:09.125 25699 25728 D UE4     : [2016.10.12-14.49.09:131][-8061472]LogConsoleManager:Warning: Setting the console variable 'r.VSync' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByProjectSetting'
    
    10-12 10:49:09.135 25699 25728 D UE4     : [2016.10.12-14.49.09:138][-8061472]LogInit:Display: Game Engine Initialized.
    
    10-12 10:49:09.135 25699 25728 D UE4     : [2016.10.12-14.49.09:139][-8061472]LogInit:Display: Starting Game.
    
    10-12 10:49:09.135 25699 25728 D UE4     : [2016.10.12-14.49.09:139][-8061472]LogNet: Browse: /Game/OfficialContent/Wemesh_GearVR?Name=Player
    
    10-12 10:49:09.135 25699 25728 D UE4     : [2016.10.12-14.49.09:139][-8061472]LogLoadingSplash: Loading begins
    
    10-12 10:49:09.135 25699 25728 D UE4     : [2016.10.12-14.49.09:139][-8061472]LogHMD: FGearVRSplash::Hide
    
    10-12 10:49:09.135 25699 25728 D UE4     : +++++++ EnterVRMode ++++++, tid = 25728
    
    10-12 10:49:09.135 25699 25728 D UE4     : [2016.10.12-14.49.09:143][-8061472]LogHMD: EnterVRMode: Display 0x1, Window 0xEEA55808, ShareCtx EE811D80
    
    10-12 10:49:09.375 25699 25728 D UE4     : ------- EnterVRMode -------, tid = 25728
    
    10-12 10:49:09.375 25699 25728 D UE4     : [2016.10.12-14.49.09:382][-8061472]LogHMD: FGearVRSplash::PushFrame, loading icon
    
    10-12 10:49:09.375 25699 25728 D UE4     : [2016.10.12-14.49.09:382][-8061472]LogHMD: FGearVRSplash::Show
    
    10-12 10:49:09.375 25699 25728 D UE4     : [2016.10.12-14.49.09:383][-8061472]LogLoad: LoadMap: /Game/OfficialContent/Wemesh_GearVR?Name=Player
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:470][-8061472]LogMemory: Platform Memory Stats for Android
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:470][-8061472]LogMemory: Process Physical Memory: 0.00 MB used, 0.00 MB peak
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:470][-8061472]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:470][-8061472]LogMemory: Physical Memory: 0.00 MB used, 3562.56 MB total
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:470][-8061472]LogMemory: Virtual Memory: 0.00 MB used, 0.00 MB total
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:470][-8061472]LogMemory: 
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:472][-8061472]LogMemory: Allocator Stats for binned:
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:472][-8061472]LogMemory: Current Memory 74.90 MB used, plus 3.06 MB waste
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:472][-8061472]LogMemory: Peak Memory 76.56 MB used, plus 2.36 MB waste
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:472][-8061472]LogMemory: Current OS Memory 77.96 MB, peak 78.92 MB
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:472][-8061472]LogMemory: Current Waste 0.67 MB, peak 0.98 MB
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:472][-8061472]LogMemory: Current Used 74.90 MB, peak 76.56 MB
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:473][-8061472]LogMemory: Current Slack 0.42 MB
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:473][-8061472]LogMemory: Allocs        171872 Current /   662803 Total
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:473][-8061472]LogMemory: 
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:474][-8061472]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:474][-8061472]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:474][-8061472]LogMemory:           8          2          2        9218         16374        8        8       72K        56K         0K     100.00%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:474][-8061472]LogMemory:          16          8          8       29966        118611        9       16      468K        44K         9K      98.24%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:474][-8061472]LogMemory:          32          7          7       12563         27157       17       32      392K        56K        81K      81.92%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:474][-8061472]LogMemory:          48         16         16       20685         38836       33       48      969K        55K        97K      90.53%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:474][-8061472]LogMemory:          64         14         14       13778         36306       49       64      861K        35K        56K      93.75%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:474][-8061472]LogMemory:          80          7          7        5603         19570       65       80      437K        11K        37K      91.74%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:474][-8061472]LogMemory:          96         35         35       23840         53033       81       96     2235K         3K        71K      96.83%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:475][-8061472]LogMemory:         112         11         15        6212         31121       97      112      679K        25K        23K      96.73%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:475][-8061472]LogMemory:         128         15         15        7054         42954      116      128      881K        79K        46K      95.21%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:475][-8061472]LogMemory:         160         12         13        4721         70584      129      160      737K        30K        43K      94.40%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:475][-8061472]LogMemory:         192         11         11        3448         33578      161      192      646K        58K        33K      95.31%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:475][-8061472]LogMemory:         224         19         21        5328         32749      193      224     1165K        49K        89K      92.68%
    
    10-12 10:49:09.465 25699 25728 D UE4     : [2016.10.12-14.49.09:475][-8061472]LogMemory:         256         45         66       11504         42622      225      256     2876K         4K       154K      94.65%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:475][-8061472]LogMemory:         288         19         19        4047         18903      257      288     1138K        76K        70K      94.24%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:475][-8061472]LogMemory:         320          6          6        1116         13254      290      320      348K        35K        13K      96.61%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:475][-8061472]LogMemory:         384         20         20        3299         23636      322      384     1237K        38K       121K      90.55%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:476][-8061472]LogMemory:         448         21         21        3032         13588      386      448     1326K        16K       108K      91.96%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:476][-8061472]LogMemory:         512          7          7         856          5889      452      512      428K        20K        28K      93.75%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:476][-8061472]LogMemory:         576         10         10        1024          5054      516      576      576K        60K        43K      93.28%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:476][-8061472]LogMemory:         640         14         14        1371          3048      580      640      856K        37K        46K      94.87%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:476][-8061472]LogMemory:         704          4          4         257          1369      644      704      176K        80K         6K      97.66%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:476][-8061472]LogMemory:         768          4          4         262           797      708      768      196K        59K         8K      96.88%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:476][-8061472]LogMemory:         896          5          5         347          1932      769      896      303K        17K        24K      92.50%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:476][-8061472]LogMemory:        1024          8          8         308          2352      897     1024      308K       204K         6K      98.83%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:476][-8061472]LogMemory:        1168          6          6         309           649     1025     1168      352K        32K        21K      94.53%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:476][-8061472]LogMemory:        1360          8          8         343           824     1176     1360      455K        55K        38K      92.58%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:477][-8061472]LogMemory:        1632          5          5         172           421     1361     1632      274K        45K        24K      92.50%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:477][-8061472]LogMemory:        2048          8          8         171           564     1636     2048      342K       170K        36K      92.97%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:477][-8061472]LogMemory:        2336          5          5         108           354     2055     2330      246K        74K        14K      95.62%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:477][-8061472]LogMemory:        2720          3          4          66           520     2340     2720      175K        17K         9K      95.31%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:477][-8061472]LogMemory:        3264          6          6          70          1138     2727     3264      223K       160K        14K      96.35%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:477][-8061472]LogMemory:        4096          8          9         117           420     3280     4096      468K        44K        41K      91.99%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:477][-8061472]LogMemory:        4672          6          6          72          1737     4100     4648      328K        56K        37K      90.36%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:477][-8061472]LogMemory:        5456          6          7          55           189     4674     5440      293K        91K        24K      93.75%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:477][-8061472]LogMemory:        6544         10         14          79           334     5488     6543      504K       136K        43K      93.28%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:477][-8061472]LogMemory:        8192         15         19          97          1058     6548     8192      776K       184K        58K      93.96%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:478][-8061472]LogMemory:        9360         14         14          90           156     8193     9360      822K        74K        48K      94.64%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:478][-8061472]LogMemory:       10912         15         21          88           213     9408    10888      937K        23K        76K      92.08%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:478][-8061472]LogMemory:       13104         12         17          52           148    10923    13080      665K       103K        70K      90.89%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:478][-8061472]LogMemory:       16384          6          9          21           193    13120    16384      336K        48K        25K      93.49%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:478][-8061472]LogMemory:       21840          5          7          14            85    16392    21736      298K        22K        50K      84.38%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:478][-8061472]LogMemory:       32768         12         12          23            74    21904    32751      736K        32K       141K      81.64%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:478][-8061472]LogMemory: 
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:478][-8061472]LogMemory: 30080K allocated in pools (with 2513K slack and 1981K waste). Efficiency 93.41%
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:478][-8061472]LogMemory: Allocations 171787 Current / 662395 Total (in 470 pools)
    
    10-12 10:49:09.475 25699 25728 D UE4     : [2016.10.12-14.49.09:479][-8061472]LogMemory: 
    
    10-12 10:49:11.355 25699 25728 D UE4     : Assertion failed: !ObjectItem->HasAnyFlags(EInternalObjectFlags::ClusterRoot) [File:C:\Users\Will\Source\UnrealEngine-1\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectClusters.cpp] [Line: 285] 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!FClusterReferenceProcessor::AddObjectToCluster(int, FUObjectItem*, UObject*, TArray<UObject*, FDefaultAllocator>&, bool) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!FClusterReferenceProcessor::AddObjectToCluster(int, FUObjectItem*, UObject*, TArray<UObject*, FDefaultAllocator>&, bool) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!FClusterReferenceProcessor::MergeCluster(FUObjectItem*, UObject*, TArray<UObject*, FDefaultAllocator>&) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!TFastReferenceCollector<FClusterReferenceProcessor, TClusterCollector<FClusterReferenceProcessor>, FClusterArrayPool, true>::ProcessObjectArray(TArray<UObject*, FDefaultAllocator>&, TRefCountPtr<FGraphEvent>&) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!TFastReferenceCollector<FClusterReferenceProcessor, TClusterCollector<FClusterReferenceProcessor>, FClusterArrayPool, true>::CollectReferences(TArray<UObject*, FDefaultAllocator>&, bool) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!UObjectBaseUtility::CreateCluster() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!EndLoad() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so![Unknown]() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!UEngine::Browse(FWorldContext&, FURL, FString&) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!UGameInstance::StartGameInstance() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!UGameEngine::Start() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!FEngineLoop::Init() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!AndroidMain(android_app*) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!android_main() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so![Unknown]() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libc.so![Unknown]() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libc.so![Unknown]() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : [2016.10.12-14.49.11:357][-8061472]Assertion failed: Assertion failed: !ObjectItem->HasAnyFlags(EInternalObjectFlags::ClusterRoot) [File:C:\Users\Will\Source\UnrealEngine-1\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectClusters.cpp] [Line: 285] 
    
    10-12 10:49:11.355 25699 25728 D UE4     : [2016.10.12-14.49.11:358][-8061472]LogWindows: FAndroidMisc::RequestExit(1)
    Here's the material causing the crash (after I changed it):

    Click image for larger version

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    #2
    This is the crash stack trace and it doesn't look related to materials:

    Code:
    10-12 10:49:11.355 25699 25728 D UE4     : Assertion failed: !ObjectItem->HasAnyFlags(EInternalObjectFlags::ClusterRoot) [File:C:\Users\Will\Source\UnrealEngine-1\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectClusters.cpp] [Line: 285] 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!FClusterReferenceProcessor::AddObjectToCluster(int, FUObjectItem*, UObject*, TArray<UObject*, FDefaultAllocator>&, bool) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!FClusterReferenceProcessor::AddObjectToCluster(int, FUObjectItem*, UObject*, TArray<UObject*, FDefaultAllocator>&, bool) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!FClusterReferenceProcessor::MergeCluster(FUObjectItem*, UObject*, TArray<UObject*, FDefaultAllocator>&) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!TFastReferenceCollector<FClusterReferenceProcessor, TClusterCollector<FClusterReferenceProcessor>, FClusterArrayPool, true>::ProcessObjectArray(TArray<UObject*, FDefaultAllocator>&, TRefCountPtr<FGraphEvent>&) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!TFastReferenceCollector<FClusterReferenceProcessor, TClusterCollector<FClusterReferenceProcessor>, FClusterArrayPool, true>::CollectReferences(TArray<UObject*, FDefaultAllocator>&, bool) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!UObjectBaseUtility::CreateCluster() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!EndLoad() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so![Unknown]() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!UEngine::Browse(FWorldContext&, FURL, FString&) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!UGameInstance::StartGameInstance() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!UGameEngine::Start() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!FEngineLoop::Init() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!AndroidMain(android_app*) 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so!android_main() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libUE4.so![Unknown]() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libc.so![Unknown]() 
    
    10-12 10:49:11.355 25699 25728 D UE4     : libc.so![Unknown]()
    What else do you have on your level? Did you try using an empty level as you starting level?

    Comment


      #3
      That's exactly why I think it's so strange, it doesn't look related to the materials at all!
      But this is the third time this has happened to me (in the same project, even), and each time it happened, the crash started after adding a new material to the project, and each time, deleting the material fixed the crash.

      As in: I have BP Actor in with a static mesh component that has the material, and it crashes on startup. I delete the material, (using another one on the mesh instead) and change nothing else in the level, and everything runs fine.
      It's like there's nothing wrong with the material, but something about it's existence on an object causes errors.

      The first time we ran into this, we just re-purposed another material in the project, and the second time we deleted the material and remade it, and it worked fine, but this crash is getting ridiculous, and I want to know why it's happening.
      I think the functions in the stack trace are setting up the garbage collector(?) but I could be wrong

      I hadn't thought of using it in a different level though, so I'll do that tomorrow, and see what happens

      Comment


        #4
        Have you used your own splash screen or the costum one from Unreal Engine 4 itself? I've saw more people who had the problem the application crashed while using their own splash screen, while using the original one from Unreal Engine 4 solved the problem.

        Comment


          #5
          What do you mean by splash screen? Do you just mean the splash screen image you can set in the android project settings? I'm pretty sure nothing related to spash screens is anything but the default.

          But, I did just try starting on a new map, with the material applied to a regular cube, and it ran fine! So maybe the crash has something to do with the Blueprint Actor I'm using the material in? I'm gonna keep digging and see what I can see

          Comment


            #6
            Two questions:

            - Is this a blueprint-only project or does it use C++?
            - What does your blueprint actor do? Could you post pictures of its graphs?

            Comment


              #7
              We have C++ code, it's not a blueprint only project

              There's nothing complex or unusual about the actor. It just holds a static mesh component with the material applied, and the event-graph is completely empty (I intended to add some functionality later). I may have duplicated it from another blueprint, and deleted the nodes, but other than that, it's bog standard.

              Click image for larger version

Name:	BPActor.png
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ID:	1116617

              Comment


                #8
                This is weird indeed. What about that texture that's used by the material? Anything unusual about it?

                Comment


                  #9
                  Initially it was using a media player texture, but I switched it out, to just be a simple imported png image, no difference.
                  I did some more testing over the weekend, and it the material is definitely a part of it, using it on clean new objects causes the crash, and swapping out any instance of it stops it.
                  However, I did find another interesting fact: the crash also stops when one other specific blueprint actor, mainBP, is deleted from the map.

                  i.e. I have a map with a static mesh actor dragged into it (carrying my material), mainBP, and some other stuff, and the crash will stop if I delete either the static mesh, or mainBP

                  mainBP is an instance of essentially as a singleton-like BP class that contains the most of level's script (i.e. what probably should be in the level blueprint, we set it up when we were young and naive), but it shouldn't be interacting with the material, or the object with it applied, at all. They are new things I just added to the project, and neither one can be seen in the reference viewer for mainBP or vice versa.
                  I'm going to look through it the next time I get a chance, and see if there's any specific part of it that leads to the crash, so we'll see if I find anything

                  Comment


                    #10
                    So, another update to my investigations. I was doing a some work on a separate branch of my project, and I ran into the crash again, this time being caused by one of the materials from the engine (the VivePreControllerMaterial material, on the Vive controller model). So, I added some more logging to the function that was crashing, (FClusterReferenceProcessor::AddObjectToCluster), and I know a bit more about where the crash is coming from.

                    My understanding of the crash is this: it appears that two materials, material a, and material b are interacting. When it crashes, a texture from the material a, is included in a "group" (package?) with material b's textures, so when Unreal tries to add material b's textures to the cluster, it also tries to add that texture, and it's outer, which is material a. Since material a isn't the root of this group (material b is), it isn't skipped, but since it has a flag marking it as a root, it triggers an assertion.

                    When I only have one material (i.e. in my test cases above, and in this VivePreControllerMaterial case), material b was "staticDecalMaterial", which was applied to a static mesh referenced by an actor-class that mainBP had a reference variable for (hence why it only crashed when mainBP was in the level), and I fixed it by changing the material on the mesh to none (since that's what it should have been anyways). But, in my initial use case, I've added two new materials, and they're causing it with each other, so I can't just remove one.

                    More digging shall follow!

                    and I've attached the log from the crash with my two materials, complete with the new logs added to FClusterReferenceProcessor::AddObjectToCluster
                    Attached Files

                    Comment

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