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Frontend Crashing with Android .ue4stats file

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    Frontend Crashing with Android .ue4stats file

    I run my game in dev mode on Android ( Google's new Pixel phone ) and use the 4 finger tap to enter the command "stat startfile" and then a little later "stat stopfile". I then copy the .ue4stats file to my PC and load it in the editor with the Frontend Profiler which crashes the editor.

    Here is the output log:

    [2016.10.11-17.21.21:520][942]LogStats:Error: Could not read, header is invalid: D:/[GameFolder]/Saved/MobileProfiling/[MapName]-Android-10.11-09.41.29/[MapName]-Android-11-09.41.29.ue4stats

    Windows captures seem to work fine.

    Is there something I need to do different to capture or work with the files on Android?

    Thanks!

    #2
    Update: I ran a test on a Galaxy S6 and the frontend parses that file fine. The issue might be Pixel phone specific.

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      #3
      There was an issue with writing .ue4stats files which was fixed in 4.13.1.

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        #4
        Great to hear! I noticed something about it in the notes. I had just updated to 4.13.1 before running the test, but it may be that the build was older. I will test again on the Pixel phone with a clean build. Thanks!

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