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Unreal Engine 4.13.1 stop building android project after updating to the latest Nvidia CodeWorks 1R5

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  • replied
    Unreal Engine 4.12.5 - 4.14 Packaging for Android on older PC even with latest updates causing failure or crash. Earlier version of Unreal Engine 4 has no such error.
    1 PC
    Microsoft Windows 7 Ultimate
    DirectX 11.0
    2016-10-14
    QuadCore AMD Athlon II X4 630, 2800 MHz (14 x 200)
    Gigabyte GA-M720-US3 (4 PCI, 2 PCI-E x1, 1 PCI-E x16, 4 DDR2 DIMM, Audio, Gigabit LAN, IEEE-1394)
    nVIDIA nForce 720D, AMD K10
    BIOS Award Modular (05/12/10)
    NVIDIA GeForce GTS 450 (1 ГБ) driver ver. 365.10
    Asus VH242H [24" LCD] (98LMTF138191)
    nVIDIA HDMI/DP @ nVIDIA GF106 - High Definition Audio Controller
    SAMSUNG HD103UJ ATA Device (1000 ГБ, 7200 RPM, SATA-II)
    TSSTcorp CDDVDW SH-224DB ATA Device (DVD+R9:8x, DVD-R9:8x, DVD+RW:24x/8x, DVD-RW:24x/6x, DVD-RAM:5x, DVD-ROM:16x, CD:48x/24x/48x DVD+RW/DVD-RW/DVD-RAM)
    Windows Mail 6.1.7600.16385 (win7_rtm.090713-1255)
    Windows Media Player 12.0.7600.16385 (win7_rtm.090713-1255)
    NET Framework 4.0.30319.18408 built by: FX451RTMGREL
    DirectX DirectX 11.0
    OpenGL 6.1.7600.16385 (win7_rtm.090713-1255)
    Last edited by Xaser3D; 10-14-2016, 05:31 PM.

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  • replied
    Unreal Engine 4.13.1 unable to use Korean + RUS symbols in structure array. Packaging for Android causing failure.
    Last edited by Xaser3D; 10-14-2016, 04:31 AM.

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  • replied
    I found a solution for my case.
    Last edited by Xaser3D; 10-08-2016, 03:32 PM.

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  • replied
    can you verify the step

    file -> cook content for windows

    does that pass?

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  • replied
    Cooking doesn't depend on the Android toolchain. The only cooking difference for Android should be the shaders and texture formats and they don't depend on it.

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  • replied
    Packaging for windows was successful. I have problems only when baking for android with latest Android SDK, NDK and ANT update. The same problem reviled on 3 different PC with clean install of windows, Nvidia Codeworks for Android 1R5. The problem is I’m unable to install previous lib version of Nvidia Codeworks it's installing only the latest updates.

    Even empty created project failed to build. Project is successfully bucket and packaged on previous SDK, NDK, JDK, ANT version.

    https://drive.google.com/file/d/0B67...ew?usp=sharing
    Last edited by Xaser3D; 10-07-2016, 02:04 PM.

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  • replied
    that says cook failed - type "error" where it says "search log" - that might show you why

    try doing a package for windows from your file menu

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  • Unreal Engine 4.13.1 stop building android project after updating to the latest Nvidia CodeWorks 1R5

    Unreal Engine 4.13.1 stop building android project after updating to the latest Nvidia CodeWorks 1R5 SDK NDK JDK version. Older installed Nvidia CodeWorks 1R4 with previous version on other PC works very good. New created empty project also reject to build.
    Last edited by Xaser3D; 10-14-2016, 04:42 AM.
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