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Unreal Engine 4.13.1 stop building android project after updating to the latest Nvidia CodeWorks 1R5

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    Unreal Engine 4.13.1 stop building android project after updating to the latest Nvidia CodeWorks 1R5

    Unreal Engine 4.13.1 stop building android project after updating to the latest Nvidia CodeWorks 1R5 SDK NDK JDK version. Older installed Nvidia CodeWorks 1R4 with previous version on other PC works very good. New created empty project also reject to build.
    Last edited by Xaser3D; 10-14-2016, 04:42 AM.
    Project Developed: LingvoBot || CyberWar || YouTube ||

    #2
    that says cook failed - type "error" where it says "search log" - that might show you why

    try doing a package for windows from your file menu
    ZOMBIE TOWN AHHH (ANDROID/STEAM) | RIDE SHARE EMPIRE (ANDROID/GAME JAM) | NEVER NOT KNIGHT (ANDROID/GAME JAM) | TWITTER | MY UE4 TUTORIALS | ANSWERHUB

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      #3
      Packaging for windows was successful. I have problems only when baking for android with latest Android SDK, NDK and ANT update. The same problem reviled on 3 different PC with clean install of windows, Nvidia Codeworks for Android 1R5. The problem is I’m unable to install previous lib version of Nvidia Codeworks it's installing only the latest updates.

      Even empty created project failed to build. Project is successfully bucket and packaged on previous SDK, NDK, JDK, ANT version.

      https://drive.google.com/file/d/0B67...ew?usp=sharing
      Last edited by Xaser3D; 10-07-2016, 02:04 PM.
      Project Developed: LingvoBot || CyberWar || YouTube ||

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        #4
        Cooking doesn't depend on the Android toolchain. The only cooking difference for Android should be the shaders and texture formats and they don't depend on it.

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          #5
          can you verify the step

          file -> cook content for windows

          does that pass?
          ZOMBIE TOWN AHHH (ANDROID/STEAM) | RIDE SHARE EMPIRE (ANDROID/GAME JAM) | NEVER NOT KNIGHT (ANDROID/GAME JAM) | TWITTER | MY UE4 TUTORIALS | ANSWERHUB

          Comment


            #6
            I found a solution for my case.
            Last edited by Xaser3D; 10-08-2016, 03:32 PM.
            Project Developed: LingvoBot || CyberWar || YouTube ||

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              #7
              Unreal Engine 4.13.1 unable to use Korean + RUS symbols in structure array. Packaging for Android causing failure.
              Last edited by Xaser3D; 10-14-2016, 04:31 AM.
              Project Developed: LingvoBot || CyberWar || YouTube ||

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                #8
                Unreal Engine 4.12.5 - 4.14 Packaging for Android on older PC even with latest updates causing failure or crash. Earlier version of Unreal Engine 4 has no such error.
                1 PC
                Microsoft Windows 7 Ultimate
                DirectX 11.0
                2016-10-14
                QuadCore AMD Athlon II X4 630, 2800 MHz (14 x 200)
                Gigabyte GA-M720-US3 (4 PCI, 2 PCI-E x1, 1 PCI-E x16, 4 DDR2 DIMM, Audio, Gigabit LAN, IEEE-1394)
                nVIDIA nForce 720D, AMD K10
                BIOS Award Modular (05/12/10)
                NVIDIA GeForce GTS 450 (1 ГБ) driver ver. 365.10
                Asus VH242H [24" LCD] (98LMTF138191)
                nVIDIA HDMI/DP @ nVIDIA GF106 - High Definition Audio Controller
                SAMSUNG HD103UJ ATA Device (1000 ГБ, 7200 RPM, SATA-II)
                TSSTcorp CDDVDW SH-224DB ATA Device (DVD+R9:8x, DVD-R9:8x, DVD+RW:24x/8x, DVD-RW:24x/6x, DVD-RAM:5x, DVD-ROM:16x, CD:48x/24x/48x DVD+RW/DVD-RW/DVD-RAM)
                Windows Mail 6.1.7600.16385 (win7_rtm.090713-1255)
                Windows Media Player 12.0.7600.16385 (win7_rtm.090713-1255)
                NET Framework 4.0.30319.18408 built by: FX451RTMGREL
                DirectX DirectX 11.0
                OpenGL 6.1.7600.16385 (win7_rtm.090713-1255)
                Last edited by Xaser3D; 10-14-2016, 05:31 PM.
                Project Developed: LingvoBot || CyberWar || YouTube ||

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