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I am getting weird artifacts when it comes to translucent rendering on Android.

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    I am getting weird artifacts when it comes to translucent rendering on Android.

    Hello everyone,

    An android game I am working on includes some waterfalls that I am rendering with translucency. During device preview, it render's fine:


    When I build on my android note 4 however, there is some weird clipping going on:


    I am not sure what is going on exactly, does anyone have an idea on how to fix this issue?
    Attached Files
    Check out our game Arcus!

    #2
    That's your depth fade node in the material editor. You will notice it around the edge of the protruding wood too. I don't have experience myself with depth fade on mobile but i believe other people have reported it not working.

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      #3
      Oh my gosh what a rookie mistake!

      The asset was migrated from another project that was originally for PC and I didn't bother to check.

      Thank you so much!!
      Check out our game Arcus!

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