Hello, I'm building project in UE4 for my tablet (Xiaomi MiPad) which using Nvidia Tegra K1
It still had old Android 4.4.4 though, so I dont know if that is causing problem for me in the following:
I got this strange bug* since UE4.10.x-4.12.x
When I use stationery skylight in my project the bug is there, I'll include some photos to explain it more easily:
Stationery Skylight with Bloom ON

Stationery Skylight with Bloom OFF



Static Skylight with Bloom ON

A little explanation from the photos, with stationery skylight and Bloom enabled it was impossible to look at the chrome ball as it turn completely white in whole screen. When I disabled Bloom, I could see the chrome ball but with that strange artifact in reflection. Set my skylight into static fix this as saw on last photo. I need stationery skylight as sometimes I got movable static mesh in my scene and I need some dynamic skylight.
As you could see stationery skylight is broken, and this is happen for me since UE4.10.x-UE4.12.x
The only workaround for me is to set my skylight to static for now, or using older engine 4.9.2
This bug isn't present in UE4.8.x-UE4.9.x before
So anyone could comfirm this bug in another device for example Nexus 9 or Nvidia Shield Tablet?
Or anyone could help me with this the other way, since I love new features intrroduced in new engine 4.11 and 4.12, so i need to move on from 4.9
PS: I use AndroidWorks 1R1 supplied from the engine since 4.9-4.11, and I just noticed when making this post that 4.12 updated the version into CodeWorksforAndroid 1R4 which is the latest from Nvidia. I wonder if updating this will solve the problem or this is more from the engine side. Anyway I'll try updating that tonight and will update this with new result later.
Thanks
It still had old Android 4.4.4 though, so I dont know if that is causing problem for me in the following:
I got this strange bug* since UE4.10.x-4.12.x
When I use stationery skylight in my project the bug is there, I'll include some photos to explain it more easily:
Stationery Skylight with Bloom ON
Stationery Skylight with Bloom OFF
Static Skylight with Bloom ON
A little explanation from the photos, with stationery skylight and Bloom enabled it was impossible to look at the chrome ball as it turn completely white in whole screen. When I disabled Bloom, I could see the chrome ball but with that strange artifact in reflection. Set my skylight into static fix this as saw on last photo. I need stationery skylight as sometimes I got movable static mesh in my scene and I need some dynamic skylight.
As you could see stationery skylight is broken, and this is happen for me since UE4.10.x-UE4.12.x
The only workaround for me is to set my skylight to static for now, or using older engine 4.9.2
This bug isn't present in UE4.8.x-UE4.9.x before
So anyone could comfirm this bug in another device for example Nexus 9 or Nvidia Shield Tablet?
Or anyone could help me with this the other way, since I love new features intrroduced in new engine 4.11 and 4.12, so i need to move on from 4.9
PS: I use AndroidWorks 1R1 supplied from the engine since 4.9-4.11, and I just noticed when making this post that 4.12 updated the version into CodeWorksforAndroid 1R4 which is the latest from Nvidia. I wonder if updating this will solve the problem or this is more from the engine side. Anyway I'll try updating that tonight and will update this with new result later.
Thanks
Comment