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How can we set the C++ runtime that gets used by Android NDK?

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    #16
    Bump.

    GCC has been deprecated since r11 (released March 2016).

    As of r18 (https://developer.android.com/ndk/do...vision_history) GCC and gnustl have been removed.

    Is there a timetable for switching Unreal Android builds to linking against libc++_shared or libc++_static instead of libgnustl_shared?
    Last edited by bh_reification; 09-21-2018, 09:24 PM.

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      #17
      Any update about linking libc++ instead of libgnustl?

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        #18
        It would be great to know if this is in the works or what steps we can take to modify the engine to make this work for us.

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          #19
          Any updates on this one? This issue prevents from using third-party c++ libraries.

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            #20
            This may help some of you: https://dawnarc.com/2019/07/ue4andro...member-of-std/

            I have an issue (https://answers.unrealengine.com/que...or-dlopen.html) that seems to be related to UE4's lack of libc++ support.

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