As you can see at https://developer.android.com/ndk/gu...p-support.html Android NDK offers the choice between a wide range of C++ runtimes.
It seems like by default UE4 chooses stlport. Unfortunately stlport does not support the C++11 features of the stdlib. So to be able to link against 3rd party libraries that use C++ 11 stdlib features we need to choose the LLVM libc++ runtime.
How can we do that with UE4?
It seems like by default UE4 chooses stlport. Unfortunately stlport does not support the C++11 features of the stdlib. So to be able to link against 3rd party libraries that use C++ 11 stdlib features we need to choose the LLVM libc++ runtime.
How can we do that with UE4?
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