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    AdMob test mode

    So since GooGle doesn't allow false impressions how are we able to test AdMob before releasing a project with UE4 (4.2.1). I know GooGle actively monitors false impressions meaning if I was to test my App with AdMob enabled in UE4 that chance for a banned / disabled account is pretty big.
    Do Not Argue Toxic Game
    Balloony PoP get it on Google Play
    Fishy Blub Blub
    get it on Google Play

    #2
    Admob isn't working properly in 4.2.1 (with bp). But does in 4.3 (for me anyway). You are correct, but as long as its not being actively exploited you will be fine, trust me. They have bigger fish to fry with fraud (the people who intentionally are doing hundreds/thousands of false impressions).

    Worst case scenario, if you're worried, wait till the game is 99% done then through it in in the last alpha /beta then add it in to test. Then publish. Epic made is silly simple to implement
    Twitter - @TheKRushin

    Feel free to ask questions and come learn to be an #UnrealDev

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      #3
      Thanks I'm looking into the the alpha release now to see if I can get it working.
      Do Not Argue Toxic Game
      Balloony PoP get it on Google Play
      Fishy Blub Blub
      get it on Google Play

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        #4
        You're right It doesn't seem to work with 4.2.1 imho it's pretty strange seeing Tappy Chicken was released on 4.2 and has everything working fine.
        Do Not Argue Toxic Game
        Balloony PoP get it on Google Play
        Fishy Blub Blub
        get it on Google Play

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