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Checking for Touch and Drag to multiple points?

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    Checking for Touch and Drag to multiple points?

    Re-posted the Topic in the Visual Blueprint Scripting Forums, which is located here:

    https://forums.unrealengine.com/show...ultiple-points

    Original post here:

    Regarding Topic Title: English is not my native language. :/

    Dear UE4 Community,
    dear Android Devs,

    I finally had the chance to purchase UE4. Thank you Epic, for adding PayPal.

    Anyway,

    I am preparing to work on a small 2.5 D Side-Scroller Mobile Game with a good friend of mine. I sat down for hours now checking out the Blueprint System, but I am stuck (and clueless) with getting something working.

    We want to have runes in our game, which you have to re-paint with your fingers, in a manner, to destroy the obstacle, where the rune is painted on.

    Now, the thing is:

    We want the player to have to start touching the start point of the rune and follow the lines to each other point of the rune (each rune has 5 points) to be able to paint it.

    Here an Image to show you rune examples:

    [ATTACH=CONFIG]5921[/ATTACH]

    The bigger point is always the starting point and from there, you have to go to the other points in order without releasing the finger from the touch device.

    Can I achieve this only using Blueprints? If yes, which approach would I have to take?

    Greetings,

    Maxunit

    PS: I am using Tappy Chicken as a "Base of Operations".

    EDIT:

    Maybe with an invisible box which is being dragged and dropped?

    EDIT 2:

    If this is the wrong forum, then I will re-post it in the proper one or a Moderator might move this topic.
    Attached Files
    Last edited by Maxunit; 06-26-2014, 04:54 PM.
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