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Error Building for Android on 4.12.5 (Visual Studio 2013)

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    Error Building for Android on 4.12.5 (Visual Studio 2013)

    Hi Friends, pls help

    I try building proj to Android. Simple template ThirdPerson.... (after reinstal Win)

    MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool...
    MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/UE4/Mobile-test/Mobi_test/Mobi_test.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/UE4/Mobile-test/Mobi_test/Mobi_test.uproject -cook -stage -archive -
    MainFrameActions: Packaging (Android (ETC1)): archivedirectory=C:/Users/nazwa/Documents/APK 1 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output
    MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
    MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\UE4\Mobile-test\Mobi_test\Mobi_test.uproject
    MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
    MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\UE4\Mobile-test\Mobi_test" -noxge -generatemanifest -NoHotReloadFromIDE
    MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
    MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: building WITHOUT VULKAN define
    MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
    MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1,1933241s to run UnrealBuildTool.exe, ExitCode=5
    MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\UE4
    MainFrameActions: Packaging (Android (ETC1)): \Mobile-test\Mobi_test" -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.07.08-14.23.48.txt'
    MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars
    )
    MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Di
    ctionary`2 InTargetToManifest)
    MainFrameActions: Packaging (Android (ETC1)): w Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
    MainFrameActions: Packaging (Android (ETC1)): w BuildCookRun.DoBuildCookRun(ProjectParams Params)
    MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.BuildCommand.Execute()
    MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.Automation.Process(String[] CommandLine)
    MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.Program.MainProc(Object Param)
    MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.Program.Main()
    MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
    MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
    MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
    MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED


    First time, long time ago - UE 4 ver. 10.4 no problem... but now, after new installation... what wrong I can't idea..

    pls help - THX BRO!
    Attached Files

    #2
    You need to use Visual Studio 2015 with 4.12.

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