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AdBuddiz Integration with UE4

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    AdBuddiz Integration with UE4

    Hi there,

    I've published my game on Google Play and a few days later I got an email from someone from AdBuddiz asking if I would like to integrate my game with them.
    Currently I am using AdMob ( and am sick of all the "your phone has a virus! Scan now!" ads ) and was easy since all I had to do was add my publisher ID and off I go.

    However with AdBuddiz all they have regarding a FAQ on integration is with Android Studio and Eclipse.

    Does anyone know how to integrate different Ad networks with UE4?

    #2
    You need to do it yourself (by editing engine code, or building a plugin that supports it). There is a https://sellfy.com/p/V0sJ/ (Universal Mobile Ads Plugin) but that network is not yet supported. maybe [MENTION=438596]game[/MENTION]DNAstudio can add support for it
    Github - YouTube - Unreal Slackers - KITATUS

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