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How do I send a development project to another user device?

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    How do I send a development project to another user device?

    Hey guys, sorry for the newbie question.

    I'm building this project for the Gear VR, and so far i got it to work on my own device (samsung S6 edge). It's a development build, so I assume it only works on my device (because of the Oculus OSIG file?). How can I send this to another user so he can test the build?

    #2
    You will need an OSIG file for each device you want the app to work on for development testing. Just put them all in the same assets directory before you package.

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      #3
      Oh, it's that simple. Thank you!

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        #4
        Originally posted by Chris Babcock View Post
        You will need an OSIG file for each device you want the app to work on for development testing. Just put them all in the same assets directory before you package.
        Hey Chris, I just did that but when I tried to put the app on another phone (also using another PC) it didn't work. I get this message from the command prompt:


        C:\Users\L.Oliveira\Desktop\GearArchVizDemo2\Android_ETC2>D:/NVPACK/android-sdk-
        windows\platform-tools\adb.exe install GearDemo-armv7-es2.apk
        The system cannot find the path specified.

        There was an error installing the game or the obb file. Look above for more info
        .

        Things to try:
        Check that the device (and only the device) is listed with "ADB$ devices" from a
        command prompt.
        Make sure all Developer options look normal on the device
        Check that the device has an SD card.
        Press any key to continue . . .


        Does this mean I need to install the android sdk on the PC where I'm installing the app from?

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          #5
          This looks like you don't have the Android SDK installed so you don't have the adb.exe to do the install. If you packaged the OBB in the APK you can copy the APK to the SD card and use a file manager to install it, but otherwise it is easier to have adb.exe installed.

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            #6
            Hi all!

            I'm coming into this thread a bit late! I wanted to share with the Unreal GearVR development community a tool I built that helps with private GearVR app distribution. It's called ConstructVR. It even automates the OSig process so that your testers can jump right in and install your GearVR app. The reason I shared it here is because the Oculus and Unity3D communities really liked it since it reduced the headaches of managing OSigs, so I thought I'd post it here too!

            Anyway, I love building development tools, if you have any feedback, please let me know how I can help the community out!

            Cheers,
            Jaime Bueza
            ConstructVR.io - Simple and secure GearVR app distribution

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              #7
              Originally posted by Luis Oliveira View Post
              Hey guys, sorry for the newbie question.

              I'm building this project for the Gear VR, and so far i got it to work on my own device (samsung S6 edge). It's a development build, so I assume it only works on my device (because of the Oculus OSIG file?). How can I send this to another user so he can test the build?
              Hey Luis!

              I recently wrote a guide on how to share private GearVR apps with clients and testers: https://medium.com/@jbueza/how-to-sh...f2a#.vy9nnam8o

              I thought I'd share it out here because the Unity and Oculus communities thought it was useful and saves them time! If you have any feedback or questions, please let me know! I like building tools that help development communities!

              Cheers,
              Jaime Bueza
              ConstructVR - Simple and secure GearVR app distribution

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