When i deploy onto the Nvidia Shield Tablet, everything works great, all my materials look perfect. However, when i deploy onto the Nvidia Shield TV, all my materials have aggressive banding, and the time stepping is jittery.

Since i am new to deploying onto Android, perhaps someone has some insight as to why this might be the case? I have tried the CustomUV slots on the material side, and i couldn't get any results to make it look better.

Ideally, my target platform for this project is the Nvidia Shield TV, because it supports multi-touch unlike ue4 for windows.

P.S. Ill be at GDC, and ill find you epic guys and ask about UE-19347! hehe.