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Virtual joystick and UMG

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    Virtual joystick and UMG

    Hello friends!
    I try to develop a small shooter with my team. Everything is pretty fine, except charcter controls.

    1) Default virtual joystick with UMG works little wierd (when I use joystick to move my character, widget buttons (fire button for example) can not answer to touch at all).
    2) As I know it's impossible to make joystick via widget.

    If you have ideas about good controller for mobile shooter, please let me know!

    Thank you for any advice!
    Sorry for bad English

    Vlad

    #2
    Here I have virtual joystick working with swipe to move camera amd umg to shoot. Free download:
    https://m.youtube.com/watch?v=hnTURMUSamw

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      #3
      Originally posted by Pabooklas View Post
      Here I have virtual joystick working with swipe to move camera amd umg to shoot. Free download:
      https://m.youtube.com/watch?v=hnTURMUSamw
      Thank you

      Comment


        #4
        No problem. Hope it helps.

        Btw here is a full list of stuff I added to that template:

        https://forums.unrealengine.com/show...e+tps+template

        Maybe you will find more useful stuff in there
        Last edited by Pabooklas; 03-12-2016, 12:58 PM.

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          #5
          What was the actual solution to this problem?

          I've run into the same issue, where either the canvas is on top (Z order of 0 or higher), consuming all input/blocking input to the sticks, or the sticks are on top, and the buttons (at z-order of -20 or lower) receive no input (even if it's at the top-right of the screen, nowhere near the sticks)

          'Self hit test invisible' on the canvas panel looks like it should be the solution, but doesn't seem to be doing the job?

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