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Multiple APK's Google Play

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  • replied
    Originally posted by WarpSpasm View Post
    Also using 4.11 seems to increase compatibility if you are not already, i released one game back in preview 3 of 4.11 and it seems to scale well across various devices compared to earlier engine versions, hopefully when 4.11 is released performance/compatability will be even better
    Sounds great! Considering previous experiences with beta versions I'll hold off until it's normally released. Sounds good though!

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  • replied
    Also using 4.11 seems to increase compatibility if you are not already, i released one game back in preview 3 of 4.11 and it seems to scale well across various devices compared to earlier engine versions, hopefully when 4.11 is released performance/compatability will be even better

    Leave a comment:


  • replied
    Originally posted by carf View Post
    I tried to change my manifest for multiple APK a couple weeks ago, and i was getting error in packaging. I think the UE Editor has a bug and don't add the line on manifest in the right place.
    I was fooling around again. Packaging it as "All" worked now and pretty much solved most of the compatibility issues. The game doesn't work on every phone and tablet (especially older ones), but it works on most. So I'm satisfied for now

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  • replied
    I tried to change my manifest for multiple APK a couple weeks ago, and i was getting error in packaging. I think the UE Editor has a bug and don't add the line on manifest in the right place.

    Leave a comment:


  • replied
    The weird thing is, is when I do what they say. Add the line of code for textures in the androidmanifest.xml:
    <supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" />

    It doesn't work with packaging.

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  • replied
    Originally posted by Penhoat View Post
    There is no link
    Sorry http://developer.android.com/trainin...-apks/api.html

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  • replied
    Originally posted by carf View Post
    The main issue is the Adjustment you have to make on manifests :

    Read here the "Adjust the manifests" section and try to set a different manifest for each APK (ETC1 and ATC)
    There is no link

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  • replied
    The main issue is the Adjustment you have to make on manifests :

    Read here the "Adjust the manifests" section and try to set a different manifest for each APK (ETC1 and ATC)

    Leave a comment:


  • replied
    theres docs on how to specify which version is used, the apps i have on google play use all when packaging this seems to allow for the greatest compatibility

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  • replied
    I want the ETC1 version to work in general.
    However some Snapdragon devices have issues with that version, the ATC version works perfect on those devices.

    So I need the Snapdragon devices to automatically download the ATC version.

    The problem is that both are ARM-7 versions.

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  • replied
    you just have a version no and google play puts your newest version into production through developer console

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  • started a topic Multiple APK's Google Play

    Multiple APK's Google Play

    Hello,

    I was wondering how this concept works with Unreal Engine 4. As all the information I could find doesn't seem to apply to building APK's in Google Play.

    Any help would be appreciated.

    I have an ETC1 version
    And a ATC version

    Kind regards,

    Penhoat
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