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Project with OBB takes several seconds to load maps (SearchForPackageOnDisk issue?)

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    Project with OBB takes several seconds to load maps (SearchForPackageOnDisk issue?)

    Hello,

    I currently have my android project in beta stage in Google Play Store. Only recently I have started testing the production version of the game straight from the store, and found out that while single apk-based game loads levels in a matter of 300-600 ms, it takes 4-10 seconds to load level for an apk+obb version of the game. Below I have a log from a debug-version of the game with obb package inclusion:

    Click image for larger version

Name:	FoundFail.PNG
Views:	1
Size:	184.3 KB
ID:	1169708

    Please notice - this is a loading of a single map with 7 actors on it and simplistic unlit materials.
    I have experienced this on Lenovo tablet, Galaxy A3 phone and Galaxy S3 (if I recall correctly). The only device which does not seem to have these long loading time is One Plus One, but it has a top-spec CPU anyway.


    What is the issue with long searching for the package and what should I do? I can not release the game with load times this long.

    P.S: This is the same question on the answerhub:
    https://answers.unrealengine.com/que...very-slow.html
    Last edited by Lordink; 01-06-2016, 11:36 AM.
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    #2
    Hi Lordink,

    I posted a reply to your AnswerHub.

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