4.22.1 is out now. Has anyone tested this yet?
I still have trouble My device hosted localhost session with ip is 127.0.0.1
Hey all ran across this thread digging for days while facing the exact same issue in 4.21.
So as we were testing multi-platform capabilities we kept getting 127.0.0.1 issues on the android devices. I saw this thread and then tested in 4.22.1.
So some things broke for us in the update but I can confirm that it seems to at least connect android to android in this version. The 127.0.0.1 issue seems resolved but it does leave us with some tough decisions dealing with a full conversion as it creates unknowns late in our cycle.
Here's a brief step-by-step for how I got it working. PS: I'm not a C++ programmer either and while the end result of these steps is it all works via blueprints, you do need to mess around with visual studio unfortunately:
Now you can open your freshly built engine with the fix in place. Located: \Engine\Binaries\Win64\UE4Editor.exe (it will take absolutely ages the first time you open and do anything)
i cant get to links of github , i have linked my account but its not working
any one solve hosting on android devices plz help
thx all
I just checked the git links are definitely still working fine. Epic hosts all of their source code there! Double you checked you linked the correct account as per the instructions here: https://www.unrealengine.com/ue4-on-github
logout and log back into github?
PS: this workaround should in theory only be required for versions before 4.12...
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