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Android multiplayer wlan: Android as host device problem

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  • replied
    Originally posted by BPANDREW View Post
    So I started reading this today - https://keithjohnston.wordpress.com/...iplayer-games/

    I'm going to try and modify my setup now.. unless I'm reading this wrong, all I need to do is make my master server give my game host a list of ip addresses of people who want to connect to my game, then on my phone server, send outbound packets to those client ips on those ports, therefore opening the nat

    this should be pretty easy seeing as my client server already has a heart beat report to my master server as it is anyway
    Did this end up working for you?

    Leave a comment:


  • replied
    So I started reading this today - https://keithjohnston.wordpress.com/...iplayer-games/

    I'm going to try and modify my setup now.. unless I'm reading this wrong, all I need to do is make my master server give my game host a list of ip addresses of people who want to connect to my game, then on my phone server, send outbound packets to those client ips on those ports, therefore opening the nat

    this should be pretty easy seeing as my client server already has a heart beat report to my master server as it is anyway
    Last edited by BPANDREW; 11-15-2016, 02:23 PM.

    Leave a comment:


  • replied
    Well I seem to be having the exact opposite problem.

    I can host on phone and have other phones and/or PC's connect. But for the project I'm working on I want to connect to a pc host via my phone over local wifi lan.
    Is anyone having the same problem where this no longer works now? Or am I missing something that would allow my phone to find/connect to the pc listen host?
    I'm running on 4.13.2.

    Leave a comment:


  • replied
    Originally posted by mhnoni View Post
    it will be with 4.12
    Man, this is really important. Now that 4.13 is out, when can iphone's play with each other?

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  • replied
    I used router.

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  • replied
    Originally posted by Pabooklas View Post
    I just tested with two phones and also android server with pc trying to join. Everything works.

    Did you use router ? or Wi-Fi Direct as i like ti know if Wi-Fi Direct and Bluetooth added to 4.12 .

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  • replied
    Wow! I can't believe this I was actually able to get this to work. It sounds like a giant blind alley at first (took me probably around 3 hours), but it worked! This has to be the best instructions/boldest workaround I have ever seen. hahaha Thank you so much for the clear steps and wisdom. I was lost without this. You guys rock!

    I wish I had more to contribute. let's see. umm, I did this on 4.11. Oh there was one other hiccup. in the README.md (be sure to read it!) that comes with the https://github.com/EpicGames/UnrealEngine/tree/4.10 download it says, "Be sure to include C++ support as part of the install, which is disabled by default." Here is a link on how to do that. https://www.youtube.com/watch?v=U1MRUiJAOq0


    Thanks again, guys I can't tell you how relieved I am.

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  • replied
    There are many tutorials how to do it for pc on youtube. For android it's exactly the same. So follow one of them on YouTube. Then just hook your create, find and join events to umg buttons or even android buttons for testing.

    Also edit the defaultengine.in file like the op wrote.

    Good luck!

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  • replied
    +1 [MENTION=13206]Pabooklas[/MENTION] !

    Now I just need a good tutorial series about MP on PC/Android using BP only and I am good to go

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  • replied
    I just tested with two phones and also android server with pc trying to join. Everything works.

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  • replied
    4.12 is out now. Has anyone tested this yet?

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  • replied
    Originally posted by KillerSneak View Post
    So I have been away for quite some time but does it work now? Is it possible to make multiplayer work with Android?
    it will be with 4.12

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  • replied
    So I have been away for quite some time but does it work now? Is it possible to make multiplayer work with Android?

    Leave a comment:


  • replied
    Thanks for a reply. Time to download Visual Studio I guess.

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  • replied
    Originally posted by Pabooklas View Post
    Does anyone know if this is still needed in 4.11?
    Yes i think as android still not supported .

    Leave a comment:

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