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Stereo Mode in Android for VR

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    Stereo Mode in Android for VR

    I am using UE4 to develop a game in VR.
    I'm attempting to build for the Android platform, specifically for stereoscopic devices such as the Durovis Dive.

    I am struggling to get two things accomplished:

    1. Enabling Stereo Mode as the default. Also, typing "stereo on" in the Android Preview window is giving me a VERY bizarre output
    2. Trying to include gyro, tilt, accel into the game

    Any thoughts?

    #2
    bump. any help would be appreciated.

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      #3
      What happens when you run with '-emulatestereo' in the command line when launching on device? That should enable the FakeStereoDevice, which emulates the basics of a stereo plugin, and can be used as a rough template of a new VR plugin.

      Some of the postprocess stages can be problematic with stereo on android, and it can be a performance issue anyway, so it's best to disable HDR, post, AA, etc. in the project rendering settings.

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