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    #16
    Did anyone of you try to compress your game yet like I mentioned above? We reduced GoV from ~1GB to 300MB by doing that.
    Programmer, Rigger, Animator - Demo Reel 2015 - My RnD / WIP thread - www.dennylindberg.com
    Worked on: Kitten'd - Guardians of Valor (Android, iOS)

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      #17
      Hi Denny, I did and my packages, development build, went down to 35 MB... Super excited about the result and when I play my game, it comes out great.
      The Hangar Studio - Video Game Studio

      An I for an I
      (Imagination equals Innovation)

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        #18
        I'm glad to hear that. I'm surprised that this does not come as an option in the packaging settings. One of my colleagues heard about this trick in one of the Twitch streams as a "by the way" comment, yet it is so useful.
        Programmer, Rigger, Animator - Demo Reel 2015 - My RnD / WIP thread - www.dennylindberg.com
        Worked on: Kitten'd - Guardians of Valor (Android, iOS)

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          #19
          It is an option... at least with this option I reduces the size by half of what it was before hand.

          see screenshot

          Click image for larger version

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          The Hangar Studio - Video Game Studio

          An I for an I
          (Imagination equals Innovation)

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            #20
            Originally posted by maparizeau View Post
            It is an option... at least with this option I reduces the size by half of what it was before hand.

            see screenshot

            [ATTACH=CONFIG]45565[/ATTACH]
            Thank you. I will try it.
            My Github: https://github.com/henrya2

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              #21
              Ah nice, either I missed that or it's new in 4.8. We're still using 4.7.
              Programmer, Rigger, Animator - Demo Reel 2015 - My RnD / WIP thread - www.dennylindberg.com
              Worked on: Kitten'd - Guardians of Valor (Android, iOS)

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                #22
                If I'm not mistaken, it's new in 4.8... cause I never saw it in 4.7 or at least never notices it.
                The Hangar Studio - Video Game Studio

                An I for an I
                (Imagination equals Innovation)

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                  #23
                  It seems new in 4.8. I don't see compressed package in 4.7.
                  I have both 4.7 and 4.8 installed.
                  My Github: https://github.com/henrya2

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                    #24
                    you might be right because I have 4.8.1 and I don't recall if it was there in 4.8.0... nonetheless, it's great to have it in there
                    The Hangar Studio - Video Game Studio

                    An I for an I
                    (Imagination equals Innovation)

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                      #25
                      The package compressing reduced the obb file size to about 1/3. From 37MB to 12.MB. The total size APK + OBB is 35MB now(ETC1). The ASTC has the same size as ETC1 after compressed. It is also total 35MB size.
                      But the Program APK is still very large.
                      The most part of it is libUE4.so. It is about 20MB even after apk compressed (61.2MB uncompressed). It occupates nearly 85% size of total APK.
                      Last edited by Henry Read; 06-29-2015, 11:48 AM.
                      My Github: https://github.com/henrya2

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                        #26
                        I only linked "Core", "CoreUObject", "Engine", "InputCore" , "Paper2D" modules. (I only added "Paper2D" module. Others are defaults.)
                        I don't think I can reduced the modules further.
                        The Engine Moduel is the biggest. It almost contains 95% size.
                        Last edited by Henry Read; 06-29-2015, 11:50 AM.
                        My Github: https://github.com/henrya2

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                          #27
                          as I stated above, I know that Epic will improve on many front as far as mobile is concern.
                          The Hangar Studio - Video Game Studio

                          An I for an I
                          (Imagination equals Innovation)

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                            #28
                            Change project from Pure Blueprints to C++ will reduce the libUE4.so's size a little(Because it links less modules than Blueprints by default). About 15MB.
                            But after apk compressed it is only about 5MB difference.
                            Last edited by Henry Read; 06-29-2015, 11:58 AM.
                            My Github: https://github.com/henrya2

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                              #29
                              The big size ".so" will drain a lot of RAM at runtime. And slow down the startup time.
                              My Github: https://github.com/henrya2

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                                #30
                                There is also more time needed to run or deploy app from engine to device, because there is more file processed and uploaded to the device. There should be possibility to exactly specify which part of engine should be load to device and some of the thinks that are not used on mobile or in project should be cut off. The problem is bigger for bigger projects because it slowdown each of iteration of testing at mobile device.

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