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    Light rendering for Android

    When viewing in 64bit Windows the app runs fine. Soon as I deploy and run on android device I cannot see rendered text or 3d objects. Sprites and ui load fine. Is this a specific lighting limitation to android or am I missing something. If a limitation then how do I light my game area up?

    Rendered text lives in a blueprint which has a child spotlight illuminating.

    Click image for larger version

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    Thanks

    #2
    I haven't tried recently but if you are trying to use a Text Render component, it won't work on mobile (unless they fixed it). Did you try using a WIDGET (UMG)?
    Last edited by KRushin; 05-11-2015, 12:03 AM.
    Twitter - @TheKRushin

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      #3
      Hi EvilRadish,

      Have you had a look at the Mobile Development Guide documentation? It goes over some of the limitations for lighting in developing for mobile devices.

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        #4
        Thanks for letting me know, Ill make changes to my project

        Also thanks for the link, I will go through that as it will be very handy!

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