Hi all,
I am working on a Gear VR app for the mobile game jam. I was hoping to be able to use simple local wifi multiplayer, since that's what was suggested by Oculus. It sounds like getting Google Play support requires you to publish your app on Google Play, which I don't want to do, or get everyone's Google Play username, which I can't do.
I set up my project according to the Multiplayer shootout example. It works OK on the computer in Play in Editor mode. However, once loaded onto the phone, I get this error message when I run the Create Session blueprint node:
I have the following permissions set in Project settings:
and in my DefaultEngine.ini I have:
I am working on a Gear VR app for the mobile game jam. I was hoping to be able to use simple local wifi multiplayer, since that's what was suggested by Oculus. It sounds like getting Google Play support requires you to publish your app on Google Play, which I don't want to do, or get everyone's Google Play username, which I can't do.
I set up my project according to the Multiplayer shootout example. It works OK on the computer in Play in Editor mode. However, once loaded onto the phone, I get this error message when I run the Create Session blueprint node:
Code:
LogScript:Warning: CreateSession - Invalid or uninitialized OnlineSubsystem LogScript:Warning: CreateSession - Cannot map local player to unique net ID
Code:
android.permission.INTERNET android.permission.ACCESS_NETWORK_STATE
Code:
[OnlineSubsystem] DefaultPlatformService=Null
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