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[4.7.2] Always same error on Launch/Package on any project.

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    [4.7.2] Always same error on Launch/Package on any project.

    Hello ,

    Please , i really need a little help because , I tried Tappy Chicken project , Sun Temple project , new project & Quick Stater Guide project etc.
    I have always same ERROR on Launch Device or Packaging Project !
    I do not know what i can doing now , 3 days i watched tutorial , wiki , documentation , forum here ..
    I uninstalled , installed again sdk etc.. Nothin change , same error .

    Code:
    Program.Main: ERROR: ERROR: C:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/google-play-services_lib_rev19 --target android-17
    ProcessManager.KillAll: Trying to kill 1 spawned processes.
    ProcessManager.KillAll:   UE4Editor
    ProcessManager.KillAll: Killing process: UE4Editor
    ProcessResult.StopProcess: Process UE4Editor successfully exited.
    Program.Main: AutomationTool exiting with ExitCode=1
    Domain_ProcessExit
    ProcessManager.KillAll: Trying to kill 0 spawned processes.
    copying UAT log files...
    RunUAT.bat ERROR: AutomationTool was unable to run successfully.
    BUILD FAILED
    Off course , i followed the Quick starter Guide , installed :

    Code:
    ANDROID SDK , 
    ANDROID NDK  r9c, 
    JAVA  jdk1.6.0_45
    APACHE-ANT 1.8.2
    Downloaded ADB.exe (platform-tools Update from SDK Manager).

    Code:
    /************** USER VARIABLES **************\
    
    PATH 
    
    C:\NVPACK\android-sdk-windows\platform-tools;
    C:\NVPACK\android-sdk-windows\build-tools;
    C:\NVPACK\android-sdk-windows\tools;
    C:\NVPACK\android-sdk-windows;
    C:\NVPACK\jdk1.6.0_45\bin;
    C:\NVPACK\apache-ant-1.8.2\bin;
    L:\Program Files\Java\jdk1.7.0_76\bin;
    
    
    ANDROID_HOME ................. C:\NVPACK\android-sdk-windows
    ANDROID_NDK_ROOT........... C:\NVPACK\android-ndk-r9c
    ANT_HOME......................... C:\NVPACK\apache-ant-1.8.2
    JAVA_HOME........................ C:\NVPACK\jdk1.6.0_45
    NDK_ROOT......................... C:\NVPACK\android-ndk-r9c
    NDKROOT........................... C:\NVPACK\android-ndk-r9c
    
    /************** SYSTEM VARIABLES **************\
    
    PATH
    
    C:\NVPACK\apache-ant-1.8.2\bin; 
    C:\NVPACK\android-ndk-r9c; 
    C:\NVPACK\android-sdk-windows\tools;

    Always same here below :

    Tappy Chicken ( No need Keystore , Mannifest , siggning ..i am wrong ?
    Open the project & project launcher :



    Note : i tried , Debug Game , Development & Shipping config.

    Again and again this Deploying content for Android errors here :



    Code:
    '"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
    ou externe, un programme ex?cutable ou un fichier de commandes.
    Running AutomationTool...
    Program.Main: Running on WindowsHostPlatform
    Program.Main: CWD=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET
    Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=L:/Users/Chris/Documents/Unreal Projects/TappyChicken/TappyChicken.uproject -noP4 -clientconfig=DebugGame -serverconfig=DebugGame -nocompile -rocket -platform=Android -cookonthefly -nokill -map= -stage -deploy -cmdline= -Messaging -device=Android@FOOK2748GI -addcmdline=-SessionId=1EA4E9594F8F47BA38143C9D2B546EEC -SessionOwner=Chris -SessionName='MID9724 (FOOK2748GI)'  -run -nokill -NoCompile
    Automation.Process: IsBuildMachine=False
    Automation.Process: ShouldKillProcesses=False
    Automation.Process: Setting up command environment.
    InternalUtils.SafeFileExists: SafeFileExists K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=K:/Program Files/Unreal Engine/4.7
    CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
    CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved/Logs)
    InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\Client.log
    InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
    InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFilesDebug.txt
    InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
    InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_DebugFiles.txt
    InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
    InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt
    InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
    InternalUtils.SafeFileExists: SafeFileExists K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
    CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=K:/Program Files/Unreal Engine/4.7
    CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
    CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
    CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved/Logs
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
    WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
    WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
    WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
    WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=L:\Program Files (x86)\Windows Kits\8.1\
    WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
    WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
    InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\AppData\Local\Temp\HarvestEnvVars.txt
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\AppData\Local\Temp\HarvestEnvVars.bat=True
    CommandUtils.Run: Run: L:\Users\Chris\AppData\Local\Temp\HarvestEnvVars.bat
    HarvestEnvVars: '"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
    HarvestEnvVars: ou externe, un programme ex?cutable ou un fichier de commandes.
    HarvestEnvVars:
    HarvestEnvVars: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET>call "L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
    HarvestEnvVars:
    HarvestEnvVars: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET>set  1>"L:\Users\Chris\AppData\Local\Temp\HarvestEnvVars.txt"
    CommandUtils.Run: Run: Took 1,4810847s to run HarvestEnvVars.bat, ExitCode=1
    CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=L:\Windows\Microsoft.NET\Framework\
    CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
    WindowsHostPlatform.SetFrameworkVars: FrameworkDir=L:\Windows\Microsoft.NET\Framework\
    WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=L:\Windows\Microsoft.NET\Framework\
    InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
    InternalUtils.SafeFileExists: SafeFileExists L:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
    CommandEnvironment.SetupBuildEnvironment: L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
    CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
    CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
    CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=L:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
    CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
    CommandEnvironment.LogSettings: Command Environment settings:
    CommandEnvironment.LogSettings: CmdExe=L:\Windows\system32\cmd.exe
    CommandEnvironment.LogSettings: EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
    CommandEnvironment.LogSettings: HasCapabilityToCompile=True
    CommandEnvironment.LogSettings: LocalRoot=K:/Program Files/Unreal Engine/4.7
    CommandEnvironment.LogSettings: LogFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved/Logs
    CommandEnvironment.LogSettings: MountExe=L:\Windows\system32\mount.exe
    CommandEnvironment.LogSettings: MsBuildExe=L:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
    CommandEnvironment.LogSettings: MsDevExe=
    CommandEnvironment.LogSettings: RobocopyExe=L:\Windows\system32\robocopy.exe
    CommandEnvironment.LogSettings: TimestampAsString=2015-03-15_14.59.54
    CommandEnvironment.LogSettings: UATExe=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe
    ProjectUtils.CleanupFolders: Cleaning up project rules folder
    Automation.Process: Compiling scripts.
    ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
    ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s).
    ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
    ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
    ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
    ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
    ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
    ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
    Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
    Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
    Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
    Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
    Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
    Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
    Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
    Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
    Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
    Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
    Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
    Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
    Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
    Platform.InitializePlatforms: Creating placeholder platform for target: Mac
    Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
    Platform.InitializePlatforms: Creating placeholder platform for target: PS4
    Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
    Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
    CommandUtils.InitP4Support: Initializing AllowSubmit.
    CommandUtils.InitP4Support: AllowSubmit=False
    CommandUtils.InitP4Support: Initializing P4Enabled.
    CommandUtils.InitP4Support: P4Enabled=False
    CommandUtils.InitP4Support: P4CLRequired=False
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    BuildCookRun.SetupParams: Setting up ProjectParams for L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
    ProjectUtils.DetectTargetsForProject: Looking for targets for project L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
    ProjectUtils.DetectTargetsForProject: Searching for target rule files in L:\Users\Chris\Documents\Unreal Projects\TappyChicken
    ProjectUtils.DetectProjectProperties: Loading ini files for L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
    ProjectParams.ValidateAndLog: Project Params **************
    ProjectParams.ValidateAndLog: AdditionalServerMapParams=
    ProjectParams.ValidateAndLog: Archive=False
    ProjectParams.ValidateAndLog: ArchiveMetaData=False
    ProjectParams.ValidateAndLog: BaseArchiveDirectory=L:\Users\Chris\Documents\Unreal Projects\TappyChicken\ArchivedBuilds
    ProjectParams.ValidateAndLog: BaseStageDirectory=L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds
    ProjectParams.ValidateAndLog: Build=False
    ProjectParams.ValidateAndLog: Cook=False
    ProjectParams.ValidateAndLog: Clean=
    ProjectParams.ValidateAndLog: Client=False
    ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame
    ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
    ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
    ProjectParams.ValidateAndLog: Compressed=False
    ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
    ProjectParams.ValidateAndLog: CookFlavor=
    ProjectParams.ValidateAndLog: CookOnTheFly=True
    ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
    ProjectParams.ValidateAndLog: CreateReleaseVersion=
    ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
    ProjectParams.ValidateAndLog: DLCName=
    ProjectParams.ValidateAndLog: AdditionalCookerOptions=
    ProjectParams.ValidateAndLog: DedicatedServer=False
    ProjectParams.ValidateAndLog: DirectoriesToCook=
    ProjectParams.ValidateAndLog: CulturesToCook=
    ProjectParams.ValidateAndLog: EditorTargets=
    ProjectParams.ValidateAndLog: Foreign=False
    ProjectParams.ValidateAndLog: IsCodeBasedProject=False
    ProjectParams.ValidateAndLog: IsProgramTarget=False
    ProjectParams.ValidateAndLog: IterativeCooking=False
    ProjectParams.ValidateAndLog: Deploy=True
    ProjectParams.ValidateAndLog: IterativeDeploy=False
    ProjectParams.ValidateAndLog: LogWindow=False
    ProjectParams.ValidateAndLog: Manifests=False
    ProjectParams.ValidateAndLog: MapToRun=
    ProjectParams.ValidateAndLog: NoClient=False
    ProjectParams.ValidateAndLog: NumClients=0
    ProjectParams.ValidateAndLog: NoDebugInfo=False
    ProjectParams.ValidateAndLog: NoCleanStage=False
    ProjectParams.ValidateAndLog: NoXGE=False
    ProjectParams.ValidateAndLog: MapsToCook=
    ProjectParams.ValidateAndLog: Pak=False
    ProjectParams.ValidateAndLog: Package=False
    ProjectParams.ValidateAndLog: NullRHI=False
    ProjectParams.ValidateAndLog: FakeClient=False
    ProjectParams.ValidateAndLog: EditorTest=False
    ProjectParams.ValidateAndLog: RunAutomationTests=False
    ProjectParams.ValidateAndLog: RunAutomationTest=
    ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
    ProjectParams.ValidateAndLog: CrashIndex=0
    ProjectParams.ValidateAndLog: ProgramTargets=
    ProjectParams.ValidateAndLog: ProjectBinariesFolder=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Android
    ProjectParams.ValidateAndLog: ProjectBinariesPath=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Android
    ProjectParams.ValidateAndLog: ProjectGameExeFilename=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Android\UE4Game
    ProjectParams.ValidateAndLog: ProjectGameExePath=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Android\UE4Game
    ProjectParams.ValidateAndLog: Distribution=False
    ProjectParams.ValidateAndLog: Prebuilt=False
    ProjectParams.ValidateAndLog: Prereqs=False
    ProjectParams.ValidateAndLog: NoBootstrapExe=False
    ProjectParams.ValidateAndLog: RawProjectPath=L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
    ProjectParams.ValidateAndLog: Rocket=True
    ProjectParams.ValidateAndLog: Run=True
    ProjectParams.ValidateAndLog: ServerConfigsToBuild=DebugGame
    ProjectParams.ValidateAndLog: ServerCookedTargets=
    ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
    ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
    ProjectParams.ValidateAndLog: SignedPak=False
    ProjectParams.ValidateAndLog: SignPak=
    ProjectParams.ValidateAndLog: SkipCook=False
    ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
    ProjectParams.ValidateAndLog: SkipPak=False
    ProjectParams.ValidateAndLog: SkipStage=False
    ProjectParams.ValidateAndLog: Stage=True
    ProjectParams.ValidateAndLog: bUsesSteam=False
    ProjectParams.ValidateAndLog: bUsesCEF3=False
    ProjectParams.ValidateAndLog: bUsesSlate=True
    ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
    ProjectParams.ValidateAndLog: Project Params **************
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    Project.Cook: ********** COOK COMMAND STARTED **********
    InternalUtils.SafeFileExists: SafeFileExists K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
    InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
    InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
    InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs\Client.log
    InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
    InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
    InternalUtils.SafeFileExists: SafeFileExists K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Editor.exe=True
    CommandUtils.Run: Run: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Editor.exe "L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject" -run=cook -targetplatform=Android -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs\Server.log -SessionId=1EA4E9594F8F47BA38143C9D2B546EEC -SessionOwner=Chris -SessionName='MID9724 (FOOK2748GI)'
    Project.Cook: Waiting a few seconds for the server to start...
    Project.Cook: ********** COOK COMMAND COMPLETED **********
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    Project.LogDeploymentContext: Deployment Context **************
    Project.LogDeploymentContext: ArchiveDirectory = Android
    Project.LogDeploymentContext: RawProjectPath = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
    Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
    Project.LogDeploymentContext: DedicatedServer = False
    Project.LogDeploymentContext: Stage = True
    Project.LogDeploymentContext: StageTargetPlatform = Android
    Project.LogDeploymentContext: LocalRoot = K:\Program Files\Unreal Engine\4.7
    Project.LogDeploymentContext: ProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken
    Project.LogDeploymentContext: PlatformDir = Android
    Project.LogDeploymentContext: StageProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
    Project.LogDeploymentContext: ShortProjectName = TappyChicken
    Project.LogDeploymentContext: StageDirectory = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    Project.LogDeploymentContext: SourceRelativeProjectRoot = TappyChicken
    Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
    Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
    Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
    Project.LogDeploymentContext: RuntimeRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    Project.LogDeploymentContext: RuntimeProjectRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
    Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
    Project.LogDeploymentContext: PakFileInternalRoot = ../../../
    Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
    Project.LogDeploymentContext: End Deployment Context **************
    InternalUtils.SafeFindFiles: SafeFindFiles K:\Program Files\Unreal Engine\4.7\Engine\Build build.properties False
    InternalUtils.FindFiles: FindFiles K:\Program Files\Unreal Engine\4.7\Engine\Build build.properties False
    InternalUtils.SafeFindFiles: SafeFindFiles K:\Program Files\Unreal Engine\4.7\Engine\Intermediate\UAT\Android UE4CommandLine.txt False
    InternalUtils.FindFiles: FindFiles K:\Program Files\Unreal Engine\4.7\Engine\Intermediate\UAT\Android UE4CommandLine.txt False
    InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt
    InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\UE4CommandLine.txt
    InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine
    InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build
    InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build\build.properties
    InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build
    InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine
    InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    InternalUtils.SafeWriteAllLines: SafeWriteAllLines K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
    InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt
    InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build
    InternalUtils.SafeCopyFile: SafeCopyFile K:\Program Files\Unreal Engine\4.7\Engine\Build\build.properties L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build\build.properties
    InternalUtils.SafeCopyFile: SafeCopyFile K:\Program Files\Unreal Engine\4.7\Engine\Intermediate\UAT\Android\UE4CommandLine.txt L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\UE4CommandLine.txt
    InternalUtils.SafeWriteAllLines: SafeWriteAllLines L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt=True
    InternalUtils.SafeCopyFile: SafeCopyFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
    InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_DebugFiles.txt
    Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    Project.LogDeploymentContext: Deployment Context **************
    Project.LogDeploymentContext: ArchiveDirectory = Android
    Project.LogDeploymentContext: RawProjectPath = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
    Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
    Project.LogDeploymentContext: DedicatedServer = False
    Project.LogDeploymentContext: Stage = True
    Project.LogDeploymentContext: StageTargetPlatform = Android
    Project.LogDeploymentContext: LocalRoot = K:\Program Files\Unreal Engine\4.7
    Project.LogDeploymentContext: ProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken
    Project.LogDeploymentContext: PlatformDir = Android
    Project.LogDeploymentContext: StageProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
    Project.LogDeploymentContext: ShortProjectName = TappyChicken
    Project.LogDeploymentContext: StageDirectory = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    Project.LogDeploymentContext: SourceRelativeProjectRoot = TappyChicken
    Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
    Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
    Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
    Project.LogDeploymentContext: RuntimeRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    Project.LogDeploymentContext: RuntimeProjectRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
    Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
    Project.LogDeploymentContext: PakFileInternalRoot = ../../../
    Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
    Project.LogDeploymentContext: End Deployment Context **************
    Project.Package: ********** PACKAGE COMMAND STARTED **********
    Project.Package: ********** PACKAGE COMMAND COMPLETED **********
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    Project.Deploy: ********** DEPLOY COMMAND STARTED **********
    InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
    InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    Project.LogDeploymentContext: Deployment Context **************
    Project.LogDeploymentContext: ArchiveDirectory = Android
    Project.LogDeploymentContext: RawProjectPath = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
    Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
    Project.LogDeploymentContext: DedicatedServer = False
    Project.LogDeploymentContext: Stage = True
    Project.LogDeploymentContext: StageTargetPlatform = Android
    Project.LogDeploymentContext: LocalRoot = K:\Program Files\Unreal Engine\4.7
    Project.LogDeploymentContext: ProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken
    Project.LogDeploymentContext: PlatformDir = Android
    Project.LogDeploymentContext: StageProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
    Project.LogDeploymentContext: ShortProjectName = TappyChicken
    Project.LogDeploymentContext: StageDirectory = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    Project.LogDeploymentContext: SourceRelativeProjectRoot = TappyChicken
    Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
    Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
    Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
    Project.LogDeploymentContext: RuntimeRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
    Project.LogDeploymentContext: RuntimeProjectRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
    Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
    Project.LogDeploymentContext: PakFileInternalRoot = ../../../
    Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
    Project.LogDeploymentContext: End Deployment Context **************
    InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True
    CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s FOOK2748GI  shell getprop ro.product.cpu.abi
    CommandUtils.Run: Run: Took 0,0710041s to run adb.exe, ExitCode=0
    InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True
    CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s FOOK2748GI shell dumpsys SurfaceFlinger
    CommandUtils.Run: Run: Took 0,1020058s to run adb.exe, ExitCode=0
    UEDeployAndroid.MakeApk:
    ====15/03/2015 15:00:02====PREPARING TO MAKE APK=================================================================
    '"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
    ou externe, un programme ex?cutable ou un fichier de commandes.
    '"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
    ou externe, un programme ex?cutable ou un fichier de commandes.
    '"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
    ou externe, un programme ex?cutable ou un fichier de commandes.
    '"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
    ou externe, un programme ex?cutable ou un fichier de commandes.
    Building Java with SDK API level 'android-17'
    UEDeployAndroid.CheckDependencies: L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Binaries\Android\TappyChicken-Android-DebugGame-armv7-es2.apk is out of date due to newer input file K:\Program Files\Unreal Engine\4.7\Engine\Build\Android\Java\AndroidManifest.xml
    UEDeployAndroid.MakeApk: Performing complete package - wiping L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Intermediate/Android/APK, except for predexedLibs
    UEDeployAndroid.MakeApk: bPackageDataInsideApk = False
    UEDeployAndroid.UpdateProjectProperties:
    ====15/03/2015 15:00:03====UPDATING BUILD CONFIGURATION FILES====================================================
    '"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
    ou externe, un programme ex?cutable ou un fichier de commandes.
    '"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
    ou externe, un programme ex?cutable ou un fichier de commandes.
    '"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
    ou externe, un programme ex?cutable ou un fichier de commandes.
    '"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
    ou externe, un programme ex?cutable ou un fichier de commandes.
    BuildCommand.Execute: ERROR: BUILD FAILED
    Program.Main: ERROR: AutomationTool terminated with exception:
    Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: C:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/google-play-services_lib_rev19 --target android-17
    Stacktrace:    ? UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute)
       ? UnrealBuildTool.Android.UEDeployAndroid.UpdateProjectProperties(String UE4BuildPath, String ProjectName)
       ? UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
       ? UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
       ? AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
       ? Project.Deploy(ProjectParams Params)
       ? BuildCookRun.DoBuildCookRun(ProjectParams Params)
       ? BuildCommand.Execute()
       ? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
       ? AutomationTool.Automation.Process(String[] CommandLine)
       ? AutomationTool.Program.MainProc(Object Param)
       ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
       ? AutomationTool.Program.Main()
    Program.Main: ERROR: ERROR: C:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/google-play-services_lib_rev19 --target android-17
    ProcessManager.KillAll: Trying to kill 1 spawned processes.
    ProcessManager.KillAll:   UE4Editor
    ProcessManager.KillAll: Killing process: UE4Editor
    ProcessResult.StopProcess: Process UE4Editor successfully exited.
    Program.Main: AutomationTool exiting with ExitCode=1
    Domain_ProcessExit
    ProcessManager.KillAll: Trying to kill 0 spawned processes.
    copying UAT log files...
    RunUAT.bat ERROR: AutomationTool was unable to run successfully.
    BUILD FAILED



    Thank

    EDIT : https://answers.unrealengine.com/que...nt-192702-form
    Last edited by ChrisTm; 03-15-2015, 02:43 PM. Reason: add EU4 Unswerhub link

    #2
    Are you using the github version of the engine? Or binary (launcher)?

    If you are using github version make sure you compile the android binaries in visual studio, Having Android as platform and Development, or Shipping (depending what your deploying as, most likely development)

    I am guessing you checked this but, i noticed you do have a handful of custom paths (L drive and K drive, are those lined up sdk install directories)?

    Have you tried other means of trying to launch the game, can you package it without any errors or is it only when trying to launch on device?
    Last edited by KRushin; 03-17-2015, 12:19 AM.
    Twitter - @TheKRushin

    Feel free to ask questions and come learn to be an #UnrealDev

    How to report a Bug

    Comment


      #3
      Hello KRushin ,

      Omg ! a little help Thank you so much KRushin , i really appreciate . But i am not a c++ programer , so i am using Binary .

      My Custom path are :

      Code:
      C:\ Windows XP 
      E:\ 
      K:\Program Files\Unreal Engine
      L:\Windows 7
      Note : i downloaded again and Verifing Unreal Engine via Launcher and installed all SDK , ndk , Ant and Java etc. within windows 7 partition => L:\
      Still same error again .

      Maybe , You think that Windows 7 and Sdk on L:\ and Unrealengine on K:\ is the problem ?
      Alway error with:

      Code:
      ERROR: C:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/google-play-services_lib_rev19 --target android-17
      But google-play-services_lib_rev19 folder has been installed here :



      Thank for your help.

      Comment


        #4
        Did you make sure your SDK was installed on the C drive so you do have a C:/NVPACK/ folder with all the NDK/and all the other libraries?

        Can you package the game without errors? or is it only when using game launcher/deploy on device?
        Twitter - @TheKRushin

        Feel free to ask questions and come learn to be an #UnrealDev

        How to report a Bug

        Comment


          #5
          Hi Krushin,

          I just installed all to L:\NVPACK with all the NDK/and all the other libraries yes , Same error .
          Nop , i can not package anything , it's alway the same error , it's strange.

          Probably , to night , i will deleting all Unreal Engine & SDK for a really new installation again because now , i saw , i can not create new C++ project because error.



          Note : i can create new c++ project in Unreal 4.6.1 but no Android package & launch, same error.
          Thank

          Comment


            #6
            Hi ChrisTm,

            Just to try and narrow this down a bit, can you try packaging through the editor itself and not the Project Launcher/Unreal Frontend? Here is a step by step if you aren't familiar with. Just to keep variables to a minimum, can you package the Tappy project for development in ETC1, and then deploy the apk to the device via the batch file? The project launcher/UFE can sometimes be a bit finicky, and this will help us rule that out as a possible cause of your problem.

            Comment


              #7
              Hello wittlief ,

              Effectivly , i am not familiar with Android API.
              To be clear , i just followed the step by step and many wiki , tutorials and documentation.

              Here below, what I have done :
              1. I deleted the old Tappy Chicken project
              2. Opened launcher and created a clean Tappy Chicken project in my document/Unreal Project
              3. Open Unreal engine 4.7.2 and choose Tappy Chicken project
              4. Checked File/Package Project/Build Configuration/Development ok
              5. Hit File/Package Project/Android/Android (ETC1)
              6. Packaging process stopped again on Error :

              Code:
              Program.Main: ERROR: ERROR: l:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/google-play-services_lib_rev19 --target android-19
              etc..
              RunUAT.bat ERROR: AutomationTool was unable to run successfully.
              BUILD FAILED
              I really have not chance because, it's the first time i got problem that i cann't solve by myself.

              Thank you so much wittlief for your help.
              Last edited by ChrisTm; 03-17-2015, 12:57 PM.

              Comment


                #8
                Hello,

                i updated Unreal Engine to 4.7.3.
                I try to keep calm but it's same...



                Voila , thank you

                Comment


                  #9
                  Hi ChrisTM,

                  I'm pretty sure it's an issue with your TADP setup, but I don't know exactly what part of your setup is wrong. Can you see this thread where a user had a similar problem and see if that helps? Also, what version of TADP are you running?

                  Comment


                    #10
                    Hi wittlief ,

                    Also, what version of TADP are you running?
                    I followed exactly the Android quick start guide :

                    Code:
                    K:\Program Files\Unreal Engine\4.7\Engine\Extras\Android\tadp-2.0r8-windows.exe

                    Can you see this thread where a user had a similar problem and see if that helps?
                    It's something i already thinked and done , but yesturday , i downloaded all tools & updates again and nothin change , same error.



                    Thank you

                    Comment


                      #11
                      Note : I deleted more 200 Repertory/folder with 'Android' name and hit verifying via launcher , i do same and fixed my issue "Unable to create any C++ project"
                      but not working for this android issue :/

                      Comment


                        #12
                        Last investigation for me :

                        I am downloading Tappy CHicken for 4.6.1 and i will try !
                        Now , i thinked at Microsoft library & sdk , maybe i missed something or uninstalled sdk .
                        Please , some one can tell me if something wrong here below ?













                        I don't see any SDK 2 , sdk 3,5 .. have you installed this ?

                        Thank

                        Comment


                          #13
                          Uh i am getting same stuff on iphone while samsung tablet, ipad and nvidia shield just do fine.
                          I think this is something broken on epics side, we probably get hotfix soon.

                          Comment


                            #14
                            Hi Nawrot,

                            At the moment , the problem is , i can not 'package' any project .
                            I tried some DOS command via "adb.exe" to push apk file to my tablet device. It's worked perfectly , so , my device & driver working just fine.

                            we probably get hotfix soon.
                            I hope too.

                            Thank you Nawrot
                            Last edited by ChrisTm; 03-20-2015, 09:16 AM.

                            Comment


                              #15
                              Is the issue related to this at all? 4.7 causes a problem with Asserts on Android, basically it crashes but never tells you why, unless you use the Android log (which is a pain). Never used to be the case in 4.6

                              https://forums.unrealengine.com/show...on-Android-4-7

                              Comment

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