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SplineMeshComponent does not collide on Android

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    SplineMeshComponent does not collide on Android

    I followed the instructions here:

    https://answers.unrealengine.com/que...mponent-1.html

    To create spline meshes in C++, and it works fine on desktop, as you can see here:

    http://gfycat.com/LastingPeriodicBongo

    My problem though, is that when I deploy to Android, my vehicle falls right through the floor. Has anyone else had this problem?

    I set my mesh's collision like so:

    Code:
    SplineMeshComponent->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
    Thanks.

    #2
    Actually, exporting to Windows executable also suffers this problem. It seems that the collision only works in the editor.

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