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is this really the quality to expect from ue4?

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    is this really the quality to expect from ue4?

    so it seems ue4 has cornered the indie market, but for android it just runs and looks terrible, if it runs at all.

    is this really the best we can hope for?
    (absolutely no offense meant to this games developers)
    https://play.google.com/store/apps/d....TappyFootball

    it looks far worse than even a unity free game (which i didnt think was possible lol) and not anything like a 'next-gen' engine at all

    cheers
    tegleg.co.uk - indie electronic music label
    Android + HTML5 WIP Physics Game
    PC Games - Android Apps

    #2
    You have to get a vision to get next-gen first.
    You claim one of the indie games within Unreal is worse than one of the indie games within Unity in Android market ?
    So what ?
    You really think you can make a Battlefield 4 with one person ?
    So if you claim you can achieve better results with just one person within Unity, you are right.
    But if you have a professional and bigger team, you will achieve better results with Unreal.
    Because Unreal is not mainly an indie game engine, you can of course create an indie game but it's main vision is to create top class AAA and even GOTY games.
    The same situtation also goes with CryEngine.
    https://canerozdemirportfolio.wordpress.com

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      #3
      im talking about the visual quality and performance, not how many people are in a team or the scale of a game.
      i know the performance and device compatibility is an ongoing process (even though there has been little obvious progress made so far), but the render quality is really bad.

      im asking, is this game a good representation of ue4's current mobile capabilities?
      tegleg.co.uk - indie electronic music label
      Android + HTML5 WIP Physics Game
      PC Games - Android Apps

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        #4
        Originally posted by tegleg View Post
        im asking, is this game a good representation of ue4's current mobile capabilities?
        No it is not, it depends on the person/team making the game, not the engine itself. There is still need for improvement, but this is running on Android from back in June:
        https://www.unrealengine.com/blog/un...s-at-google-io
        Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

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          #5
          And so it begins...
          Last year I said on Unity forums that Unreal would lose a LOT of its prestige amongst gamers because noobs would start to make **** things with it and call 'em "game powered by super great Unreal Engine 4".
          Doesn't matter which toolset you use if you don't know what you're doing.

          Eventually the rule of thumb for gamers will be "Unreal Engine 3 is amazing, UE4 is shiit!". Why?! Because now 'anyone' can have hands on UE4 (even if not paying anything) while UE3 was used mainly by serious studios making 'real' games.
          | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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            #6
            Originally posted by BrUnO XaVIeR View Post
            And so it begins...
            Last year I said on Unity forums that Unreal would lose a LOT of its prestige amongst gamers because noobs would start to make **** things with it and call 'em "game powered by super great Unreal Engine 4".
            Doesn't matter which toolset you use if you don't know what you're doing.

            Eventually the rule of thumb for gamers will be "Unreal Engine 3 is amazing, UE4 is shiit!". Why?! Because now 'anyone' can have hands on UE4 (even if not paying anything) while UE3 was used mainly by serious studios making 'real' games.
            +1................
            https://canerozdemirportfolio.wordpress.com

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              #7
              wow thats impressive but i see a massive catch
              the demo had to run on an NVIDIA Tegra K1 mobile processor and it had to utilize the new features of AEP (Android Extension Pack), a set of APIs that extend the functionality of OpenGL ES 3.1
              how many people actually have that setup i wonder

              does the game in the op look like that so it will run on more devices?
              meaning to cover as many devices as possible the game is forced to look bad
              tegleg.co.uk - indie electronic music label
              Android + HTML5 WIP Physics Game
              PC Games - Android Apps

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                #8
                Is april fool?, or really ou are mix up the quality of the textures with the quality of the render,

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                  #9
                  Originally posted by tegleg View Post
                  wow thats impressive but i see a massive catch

                  how many people actually have that setup i wonder

                  does the game in the op look like that so it will run on more devices?
                  meaning to cover as many devices as possible the game is forced to look bad
                  Yeah not many have one of those yet I totally agree with that, it's been a few months since they released them so there should be some out there though. But I don't think the previous hardware would be such a huge leap backwards in graphics, even if it looked half as good as that demo it would still be more impressive than the op.

                  To me the op looks like they either wanted it to work on almost any old device, or just rushed it to market. It does have the word Tappy in the title, maybe he was going for FlappyBird'ish graphics...
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                    #10
                    so its deliberately made to look flat?
                    are there any other 3D games you know of made with ue4 to compare?
                    tegleg.co.uk - indie electronic music label
                    Android + HTML5 WIP Physics Game
                    PC Games - Android Apps

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                      #11
                      There are a quite a few in the Released section of the forums, here is a search for all Android games from the forum:
                      https://forums.unrealengine.com/sear...earchid=936460

                      There are a few pretty decent looking games in there. Reflections (student project) looks pretty good, is 2.5D, but sorry I'm a bit busy atm so can't go through them all... Check out some of the ones in that link, it should show only Android games.
                      Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

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                        #12
                        thanks for being the voice of reason DotCam
                        they still dont look all that great but yes the op game is pretty bad in comparison thankfully. might be worth doing a few tests myself.

                        @the others who responded
                        hostile responses based on presumptions and misconceptions is in no way helpful to anyone, answering the question would be a better way to go
                        tegleg.co.uk - indie electronic music label
                        Android + HTML5 WIP Physics Game
                        PC Games - Android Apps

                        Comment


                          #13
                          Originally posted by tegleg View Post
                          so it seems ue4 has cornered the indie market, but for android it just runs and looks terrible, if it runs at all.

                          is this really the best we can hope for?
                          (absolutely no offense meant to this games developers)
                          https://play.google.com/store/apps/d....TappyFootball

                          it looks far worse than even a unity free game (which i didnt think was possible lol) and not anything like a 'next-gen' engine at all
                          Just noticed this post and as the guy who made the game thought I should comment

                          First some background: no previous developer or graphic artist experience - never used any other game engine

                          Now that is out of the way my goal of Tappy Football 3D: To see how long it takes and learn how to release an android game with UE4 - after watching a blueprint tutorial I was sold on trying it out in the limited free hours I have in a month to learn how to export to android setup, leaderboards, achievements etc. - the game itself did not matter to me I just wanted it to run on my old Samsung S2 - However since had made the game without knowing what mobile optimization was needed all I did to make it work was to strip out all the cool effects and lighting, and in many places instead of textures using a plain color material. This project was still a success in my eyes, as I very quickly learnt the entire workflow of the engine to actually pressing the publishing button in the store.

                          From the TappyFootball3D learnings I just released my second game: A Maze Ball 3D https://play.google.com/store/apps/d...es.aMazeBall3D
                          Still another simple game as I wanted to try a few different things - but since this time I knew the workflow and how to optimize the game engine from the beginning I could spend more time on the materials to make it look nicer and do the optimization things from the beginning so this game runs much better than TappyFootball3D on my Samsung S2! I'm sure you'll agree it looks much better ?

                          Anyway long story short, people start out different ways, some people start with their dream game and get stuck on optimization later in the project, realize too many changes are needed and give up - others start just by doing something easy and simple - making it work - learning from it and making the next better and slightly more engaging. Lots of other guys have done the same thing here so in short TappyFootball3D should not be used as any sort of 'reference' for the engine - just how it looks if you mostly just use plain color unlit materials! (but I have to say while in screenshots it looks bad - in animated 3d it doesn't look too bad - some people got addicted enough to finish some of the achievements )

                          Still a long way to go - ultimate goal is for own VR experiences however all these has been great steps to learn the engine!

                          Any questions and feedback on A Maze Ball 3D appreciated Post in the releases thread: https://forums.unrealengine.com/show...A-Maze-Ball-3D
                          Last edited by aussieburger; 01-21-2015, 01:33 PM.
                          Headgear - VR/AR solutions

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                            #14
                            hey thanks for the reply aussieburger
                            i really didn't intend to single your game out, it was the only 3d one i could find at the time (which is good for you ) and was worried that this might be the state of ue4 on android, flat, no shadows ect.
                            now i understand why you did what you did and thanks again for clearing it up, the ball game does indeed look better.
                            the very best of luck with all your games!
                            tegleg.co.uk - indie electronic music label
                            Android + HTML5 WIP Physics Game
                            PC Games - Android Apps

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                              #15
                              Unreal games on Android can look beautiful, however the problem is that it requires a modern mobile GPU, plus the generated APKs are ginormous. So my options using UE4 are, just deal with the size bloat (about 80mb) and make a rather simplistic game lighting-wise to ensure it will run on the largest number of devices, or to go all out on the fancy lighting and shaders and require a practically brand new device. It's not ideal. Then you have something like Unity which provides the ability to make decent-looking games (e.g. specular, cubemaps, vertex lighting) that will still run on low-spec devices. Plus you have the Amazon ecosystem completely ignored by Unreal for the moment, leaving it up to you as a developer to figure out how to implement those APIs yourself. Even the Google Play implemented features are missing IAPs (as far as I can tell), although it does have achievements, leaderboards, and ads. As sad as this is, even Unity does not come with such features built-in... however, there are many plugins which enable all of those features on Amazon, Google Play, Windows Phone, iOS and whatever other mobile platforms they support. I would happily pay more money to have these features in UE4 (and I have already done so with Unity)! As it stands now, Unreal is more betting on the future, but it's putting a lot of people (myself included) off. I really wish they would dedicate some resources to this, as I would love to make games in UE4 for Android.

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