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    Amazon Fire TV

    Is anyone else doing development specifically for Fire TV? I think its a great way to bring out games to the living room. I've only had it a few hours but I love it so far.
    Crystal Flux a Snowboarding Shooter:https://twitter.com/GadzGamz
    Pinball Template:http://www.pinterest.com/gadzgamz/pinball-template/
    Hot Springs Air Hockey: Hot Springs
    Latest release: Bonsai Golf Coral

    #2
    Is Unreal Engine going to support Amazon Fire TV (I know it's Android but I also know Android building doesn't work on all Android platforms)?
    KITATUS
    "Information shouldn't be behind a paywall, It should be free for all!"

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      #3
      It should run, though I'd imagine you would have to do something extra since there's some changes to Android on it.

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        #4
        So I'm waiting for a male to male USB cable but in the meantime I decided to try out an Xbox 360 controller on the Fire TV.

        IT WORKS FLAWLESSLY!!

        ...even the back and start buttons work... makes me want to send back that ugly looking Fire TV game controller.
        Crystal Flux a Snowboarding Shooter:https://twitter.com/GadzGamz
        Pinball Template:http://www.pinterest.com/gadzgamz/pinball-template/
        Hot Springs Air Hockey: Hot Springs
        Latest release: Bonsai Golf Coral

        Comment


          #5
          Originally posted by RyanGadz View Post
          So I'm waiting for a male to male USB cable but in the meantime I decided to try out an Xbox 360 controller on the Fire TV.

          IT WORKS FLAWLESSLY!!

          ...even the back and start buttons work... makes me want to send back that ugly looking Fire TV game controller.
          Wait the wired Xbox Controller works out of the box on the Amazon Fire? HOT DIGGIDY DANG.
          KITATUS
          "Information shouldn't be behind a paywall, It should be free for all!"

          Comment


            #6
            yep so did my arc keyboard. the Logitech mouse gave me a little orange circle on the screen but I couldn't click on anything. Wacom Intuos did nothing.

            I actually have both the Xbox controller and Fire TV game controller working at the same time in the home screen but obviously caused problems during the games.
            Crystal Flux a Snowboarding Shooter:https://twitter.com/GadzGamz
            Pinball Template:http://www.pinterest.com/gadzgamz/pinball-template/
            Hot Springs Air Hockey: Hot Springs
            Latest release: Bonsai Golf Coral

            Comment


              #7
              Update:

              I just got the Temple Mobile Rendering up and running on the Fire TV. This is going to be pretty exciting.
              Fire TV ADB connection via wifi
              Crystal Flux a Snowboarding Shooter:https://twitter.com/GadzGamz
              Pinball Template:http://www.pinterest.com/gadzgamz/pinball-template/
              Hot Springs Air Hockey: Hot Springs
              Latest release: Bonsai Golf Coral

              Comment


                #8
                Just wrote a blog on GamaSutra.com on how to do this, if anyone else is looking into it!

                http://gamasutra.com/blogs/ChanceIve...on_Fire_TV.php

                Comment


                  #9
                  Originally posted by iveytron View Post
                  Just wrote a blog on GamaSutra.com on how to do this, if anyone else is looking into it!

                  http://gamasutra.com/blogs/ChanceIve...on_Fire_TV.php
                  perfect! that is pretty much my exact process. Has anyone messed with the buttons yet? I Couldn't get them to work though any of the Editor settings and only got halfway with the source code. The thumbsticks work but nothing else.
                  Crystal Flux a Snowboarding Shooter:https://twitter.com/GadzGamz
                  Pinball Template:http://www.pinterest.com/gadzgamz/pinball-template/
                  Hot Springs Air Hockey: Hot Springs
                  Latest release: Bonsai Golf Coral

                  Comment


                    #10
                    Originally posted by iveytron View Post
                    Just wrote a blog on GamaSutra.com on how to do this, if anyone else is looking into it!

                    http://gamasutra.com/blogs/ChanceIve...on_Fire_TV.php
                    Thanks for writing that up! I just noticed Mark Rein tweeting about your blog post.

                    Comment


                      #11
                      Originally posted by Niklas.Smedberg View Post
                      Thanks for writing that up! I just noticed Mark Rein tweeting about your blog post.
                      Yeah I saw that! Just trying to help others out that may want to do the same

                      Comment


                        #12
                        Nice news Thanks, man!
                        Making games with Unreal Engine https://alyamkin.com

                        Comment


                          #13
                          Anyone know how to enable ES 3.0 features?

                          I created a new device, setting the Platform to Android ETC2. Rebuilding the project seemed to reduce the OBB file by about 20 MB. Not certain though because I didn't configure the manifest.

                          I modified the manifest to minimum API level of 17, and OpenGL ES 3:

                          <uses-sdk android:minSdkVersion="17"/>
                          <uses-feature android:glEsVersion="0x00030000" android:required="true" />

                          Btw, does this demo use deferred or forward rendering?

                          The Temple Mobile Rendering is supposed to be targeted for mobile devices, hence its name. In my opinion though the performance was off for some reason. The quality of the rendering was decent, but the FPS was very poor. . .especially given that the scene size appears to be limited.
                          Last edited by Jerry.Richards; 04-29-2014, 06:57 AM.

                          Comment


                            #14
                            Hey Jerry, we are only using forward rendering on mobile devices; we'd love to switch to deferred, but that might be when the bandwidth & processing power get there
                            We are running ES 2 with a lot of extension support, so as more devices start supporting ES 3, we might switch to it, but extensions give us good coverage surface area of a lot of devices.

                            Comment


                              #15
                              Hello RCaloca.

                              Would you be able to point me to specific areas that would need upgrading?

                              Does ES 2.0 use float?


                              We've been developing a game using Unity 4.3.4, which was supposed to be simple enough to test the engine, become familiar with the development environment, and fun to play. However, we've stumbled onto issue after issue, requiring us to change our structure, work around a limitation, with almost no support. One main feature that we needed was so unreliable it required to redesign the game and omit that piece entirely.

                              Now the question is. . .can UE4 do better? With C++ source code we can solve a lot of problems on our own, and it's more natural for us when compared to C#.

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