hey guys, I package my ArcViz project to a ETC2 package. Everything works well but when I lauch it on my Android Note10.... the light maps ar missing or extremely low res. Why does this happen? Also.... if i touch the onscreen controls and move around... it crashes into a black screen. if there a android emulator you guys use to run the file on the PC rather than the phone?
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lol! this driving me nuts. there must be something obviously wrong that im doing. I keep getting a black screen after the UE logo. But i figured out how to get it out from always going into the black screen. I uninstall the level from the phone using the uninstaller on the folder its build. RESTART. Then reinstall the level, RESTART. then launch and it works. But i keep getting the red messages in the screenshot and look at my lightmaps! its like they are all 32 resolution!
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the last pic is how it looks on PC. Id like to add that im following the steps to package it from here. https://docs.unrealengine.com/en-US/...ize/index.html
Also will add that i tried the same install on a sgs6 edge device. that one doesnt even go into the level.Last edited by syrom; 12-26-2020, 11:59 PM.
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Enable Mobile HDR in project settings (if you haven't already), and instead of ETC2 try ASTC.
For more advanced post process stuff you need to open the DefaultEngine.ini file in your Config folder, and in the [/Script/Engine.RendererSettings] category you need to add r.mobile.tonemapperfilm=1
For general optimization tips check out this page https://docs.unrealengine.com/en-US/...nce/index.html
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Originally posted by SB1985 View PostEnable Mobile HDR in project settings (if you haven't already), and instead of ETC2 try ASTC.
For more advanced post process stuff you need to open the DefaultEngine.ini file in your Config folder, and in the [/Script/Engine.RendererSettings] category you need to add r.mobile.tonemapperfilm=1
For general optimization tips check out this page https://docs.unrealengine.com/en-US/...nce/index.html
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Ok... im bringing in everything again and I am half way importing and Android now says im over pool. What tips do you guys have to minimize the texture pool besides making the textures maller and compressed?
Im a bit confused . Does streamin pool mean the amount of textures or the amount of polygon count? Or both?Last edited by syrom; 01-04-2021, 03:03 AM.
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Ok. Solved the issue. Just has far to many polygons. My arch Viz went from 3.9 million to 1.9 million. Optimized all textures aswell. And now it load extremely fast with no errors. Had to go over every model and to some i had to remodel with less polygons and other I just dropped down the meshsmooth orr turbosmooth a notch. but it worked.
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