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PerInstanceCustomData not working on Android devices?

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    PerInstanceCustomData not working on Android devices?

    I have this material setup that uses custom data to draw several components. It works perfectly fine on PC but when I deploy to Android (Oculus Quest) all instances receive 0 (the default value), as if the custom data was not available on the shader.


    Has anyone run into the same issue or know a work around for this?

    Thanks!
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