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ERROR: Unable to run because you don't have an apk that is usable on 5c9d2185

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    ERROR: Unable to run because you don't have an apk that is usable on 5c9d2185

    Today, I can`t launch the app on my device (Axon 7 Global), I never had problems with that.

    Yesterday was ok, I haven´t touched anything.

    I can package the APK but can`t install throught ADB.

    UE4 4.25

    I don`t know how to install directly on the phone without using USB because OBB, maebe you can teach me.

    Thank`s.

    Click image for larger version

Name:	android sdk.png
Views:	36
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ID:	1791500

    Log:

    LogPlayLevel: Excluding config file K:\EpicGames\UE_4.25\Engine\Config\Localization\WordCount.ini
    LogPlayLevel: Excluding config file K:\Unreal Projects\StackGame\Config\DefaultCrypto.ini
    LogPlayLevel: Excluding config file K:\Unreal Projects\StackGame\Config\DefaultEditor.ini
    LogPlayLevel: Cleaning Stage Directory: K:\Unreal Projects\StackGame\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Copying NonUFSFiles to staging directory: K:\Unreal Projects\StackGame\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Copying UFSFiles to staging directory: K:\Unreal Projects\StackGame\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Copying DebugFiles to staging directory: K:\Unreal Projects\StackGame\Saved\StagedBuilds\Android_ASTC
    LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 5c9d2185 shell "echo $EXTERNAL_STORAGE"
    LogPlayLevel: adb.exe: device offline
    LogPlayLevel: Took 0,0369871s to run adb.exe, ExitCode=1
    LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 5c9d2185 pull adb.exe: device offline/UE4Game/StackGame/Manifest_UFSFiles_Android.txt "K:\Unreal Projects\StackGame\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android_5c9d2185.txt"
    LogPlayLevel: Took 0,0349881s to run adb.exe, ExitCode=1
    LogPlayLevel: ********** STAGE COMMAND COMPLETED **********
    LogPlayLevel: ********** PACKAGE COMMAND STARTED **********
    LogPlayLevel: ********** PACKAGE COMMAND COMPLETED **********
    LogPlayLevel: ********** DEPLOY COMMAND STARTED **********
    LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 5c9d2185 shell getprop ro.product.cpu.abi
    LogPlayLevel: adb.exe: device offline
    LogPlayLevel: Took 0,0339892s to run adb.exe, ExitCode=1
    LogPlayLevel: Error: ERROR: Unable to run because you don't have an apk that is usable on 5c9d2185. Looked for -armv7
    LogPlayLevel: (see C:\Users\PedroTC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\K+EpicGames+UE_4.25\Log.txt for full exception trace)
    LogPlayLevel: AutomationTool exiting with ExitCode=55 (Error_NoApkSuitableForArchitecture)
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 5.522241
    LogPlayLevel: BUILD FAILED
    PackagingResults: Error: Launch failed! No APK suitable for architecture found
    Attached Files

    #2
    I could install manually checking "package game data inside .apk?" the app on my device and is working flawlessly, but the problem persist when trying to install the app via ADB / USB Debugging.

    Comment


      #3
      Have you gotten Android App Bundles and GooglePAD working?

      Comment

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