Announcement

Collapse
No announcement yet.

Testing an Android app

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Testing an Android app

    Hello there! So I finally got the Android SDK files working on Unreal but the problem is, when I try to package it to a Multi-Android compatiability for testing the game, and send the apk to the device, I get an issue on a key from the Google Play Store, but the problem is, I don't want to put the game in the Google Play Store, I want to be able to play it while testing it on my phone (without a USB because I dont have one for this device). Is there anyway I can fix that? I know theres PROBABLY some topics close to this but idk if this is a different situation. I just wanted to test on my phone without keeping it wired even if it takes longer lol.

    #2
    Wat engine version?
    4.25 just changed fully the android package method

    up to 4.24:
    Package in ETC1.
    In project settings/Android SDK and android services are Green?
    SDK License accepted?
    SDKConfig directory are good?

    Comment


      #3
      Thanks for the response! I am using 4.25

      Comment


        #4
        Check youtube for 4.25 android tutorial videos.

        Comment

        Working...
        X