I am using a Samsung Galaxy S3 LTE, I am new to android development and was wondering what is the polygon budget for these platforms? thanks.
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Originally posted by Crash View PostI am using a Samsung Galaxy S3 LTE, I am new to android development and was wondering what is the polygon budget for these platforms? thanks.
That being said GS3 is hardly high end, with the new flagships coming out, but it is able to run what I spoke of above (it was a target device based on market share), would call it a base line tho. Not sure on Unreal mobile features yet, but like I said it depends on alot on what exactly is being rendered, and how efficiently you handle it. In general we stuck to less than 80 draw calls, and less than 50 where possible. That was relying heavily on batching. So poly count can vary by what optimization techniques you use.
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