Hello,
I'm trying to check if the nativizing of blueprints could improve the performance on a mobile device.
In the packing options I selected "Inclusive" to automatically include all blueprints to be nativize. But when packaging I get the following error:
I don't have such a blueprint in my project.
I went into the folder /.../Private/NativizedAssets_Dependencies.cpp' and changed the encoding with notepad++ from UCS-2 LE BOM to UTF-8 but the error still appears.
Can anyone give me a hint what I'm doing wrong here?
I'm trying to check if the nativizing of blueprints could improve the performance on a mobile device.
In the packing options I selected "Inclusive" to automatically include all blueprints to be nativize. But when packaging I get the following error:
Intermediate/Plugins/NativizedAssets/Android/Game/Intermediate/Build/Android/UE4/Shipping/NativizedAssets/Module.NativizedAssets.8_of_12.cpp(6,10):
fatal error: UTF-16 (LE) byte order mark detected in
'X:/Users/XXX/XXX/MYPROJECT_UE4/Intermediate/Plugins/NativizedAssets/Android/Game/Source/NativizedAssets/Private/NativizedAssets_Dependencies.cpp', but encoding is not supported
fatal error: UTF-16 (LE) byte order mark detected in
'X:/Users/XXX/XXX/MYPROJECT_UE4/Intermediate/Plugins/NativizedAssets/Android/Game/Source/NativizedAssets/Private/NativizedAssets_Dependencies.cpp', but encoding is not supported
I went into the folder /.../Private/NativizedAssets_Dependencies.cpp' and changed the encoding with notepad++ from UCS-2 LE BOM to UTF-8 but the error still appears.
Can anyone give me a hint what I'm doing wrong here?
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