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    VRayForUnreal Aborting.

    After build I installed it on android.

    When I run it, it turns off immediately after the logo is displayed.

    When I open the logo, I get the 'VRayForUnreal Aborting' error as below.

    What should I do?


    --------------------------------------------------------------------------------------------------------------------------------------------------



    Log file open, 03/24/20 10:15:01
    LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
    LogAndroid: Display: Choreographer set up.
    LogAndroid: event thread, Initial HW window lock.
    LogAndroid: Display: Android Version Make Model BuildNumber Language: 9 samsung SM-N950N PPR1.180610.011.N950NKSU5DTA2 ko_KR
    LogAndroid: Case APP_CMD_START
    LogAndroid: Case APP_CMD_RESUME
    LogAndroid: PreInit android HW window lock.
    LogAndroid: Case APP_CMD_INPUT_CHANGED
    LogAndroid: Case APP_CMD_INIT_WINDOW
    LogAndroid: Case APP_CMD_GAINED_FOCUS
    LogAndroid: event thread, activate app, unlocking HW window
    LogInit: Display: Running engine for game: MobileInterior
    LogInit: Display: Project file not found: ../../../MobileInterior/MobileInterior.uproject
    LogInit: Display: Attempting to find via project info helper.
    LogUProjectInfo: Found projects:
    LogPakFile: Display: Found Pak file MobileInterior/Content/Paks/MobileInterior-Android_ETC1.pak attempting to mount.
    LogPakFile: Display: Mounting pak file MobileInterior/Content/Paks/MobileInterior-Android_ETC1.pak.
    LogTemp: 8 cores and 8 assignable cores
    LogTaskGraph: Started task graph with 5 named threads and 17 total threads with 3 sets of task threads.
    LogStats: Stats thread started at 0.569388
    LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
    LogAndroid: Vulkan library detected, checking for available driver
    LogAndroid: VulkanRHI is available, Vulkan capable device detected.
    LogPluginManager: Error: Unable to load plugin 'VRayForUnreal'. Aborting.
    LogAndroid: Error: === Critical error: ===
    LogAndroid: Error:
    LogAndroid: Error: Assertion failed: false [File:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 463]
    LogAndroid: Error: Engine Preinit Failed
    LogAndroid: Error: [Callstack] 0x00000000C98D4210 libUE4.so(0x0000000008808210)!void FDebug::CheckVerifyFailed<char16_t [22]>(char const*, char const*, int, char16_t const (&) [22]) []
    LogAndroid: Error: [Callstack] 0x00000000C4847984 libUE4.so(0x000000000377B984)!AndroidMain(android_app*) []
    LogAndroid: Error: [Callstack] 0x00000000C4858CB4 libUE4.so(0x000000000378CCB4)!android_main() []
    LogAndroid: Error: [Callstack] 0x00000000C4883080 libUE4.so(0x00000000037B7080)![Unknown]() []
    LogAndroid: Error: [Callstack] 0x00000000EAE2789A libc.so(0x000000000006489A)![Unknown]() []
    LogAndroid: Error: [Callstack] 0x00000000EADE132A libc.so(0x000000000001E32A)![Unknown]() []
    LogAndroid: Error:
    LogAndroid: Error:
    LogAndroid: Error:
    LogAndroid: Error:
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