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    UE4 crashes / fails build for Android

    I hope i´m right here

    I´m currently trying to package my game for Android. I tried it multiple times, but it always fails or crashes the engine.

    Message in the last "Unreal Process Crashed" Window:
    Code:
     
     LoginId:--- EpicAccountId:---  Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - 'INTERNAL_ERROR')  UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_RHI UE4Editor_RHI UE4Editor_RHI UE4Editor_RHI UE4Editor_RHI UE4Editor_SlateRHIRenderer UE4Editor_SlateRHIRenderer UE4Editor_SlateRHIRenderer UE4Editor_Core UE4Editor_Core UE4Editor_RenderCore UE4Editor_RenderCore UE4Editor_Core UE4Editor_Core kernel32 ntdll
    Then I tried packaging again. This is what came:

    Code:
    UATHelper: Packaging (Android (ETC1a)):   LogThreadingWindows: Error: Runnable thread PoolThread 14 crashed.
    PackagingResults: Error: Runnable thread PoolThread 14 crashed.
    UATHelper: Packaging (Android (ETC1a)):   LogThreadingWindows: Error: Runnable thread PoolThread 20 crashed.
    UATHelper: Packaging (Android (ETC1a)):   LogThreadingWindows: Error: Runnable thread PoolThread 12 crashed.
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: begin: stack for UAT
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: === Critical error: ===
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: HandleError re-entered.
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error:
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: HandleError re-entered.
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error:
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error:
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error:
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffdb19f14b4 VCRUNTIME140.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd93f72dc1 UE4Editor-ImageCore.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd69ceebd9 UE4Editor-TextureCompressor.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd69cea0f2 UE4Editor-TextureCompressor.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd69ce8b82 UE4Editor-TextureCompressor.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd74480c19 UE4Editor-Engine.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd74487d24 UE4Editor-Engine.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd7448746a UE4Editor-Engine.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd7448726e UE4Editor-Engine.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd7c80c375 UE4Editor-Core.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd7cb732ef UE4Editor-Core.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffd7cb72f94 UE4Editor-Core.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffdb4b27bd4 KERNEL32.DLL!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: [Callstack] 0x00007ffdb6acced1 ntdll.dll!UnknownFunction []
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error:
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Crash in runnable thread
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Crash in runnable thread
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: Crash in runnable thread PoolThread 14
    UATHelper: Packaging (Android (ETC1a)):   LogWindows: Error: end: stack for UAT
    PackagingResults: Error: Runnable thread PoolThread 20 crashed.
    PackagingResults: Error: Runnable thread PoolThread 12 crashed.
    PackagingResults: Error: begin: stack for UAT
    PackagingResults: Error: === Critical error: ===
    PackagingResults: Error: HandleError re-entered.
    PackagingResults: Error: HandleError re-entered.
    PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 186]
    PackagingResults: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
    PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000
    PackagingResults: Error: [Callstack] 0x00007ffdb19f14b4 VCRUNTIME140.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffd93f72dc1 UE4Editor-ImageCore.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffd69ceebd9 UE4Editor-TextureCompressor.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffd69cea0f2 UE4Editor-TextureCompressor.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffd69ce8b82 UE4Editor-TextureCompressor.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffd74480c19 UE4Editor-Engine.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffd74487d24 UE4Editor-Engine.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffd7448746a UE4Editor-Engine.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffd7448726e UE4Editor-Engine.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffd7c80c375 UE4Editor-Core.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffd7cb732ef UE4Editor-Core.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffd7cb72f94 UE4Editor-Core.dll!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffdb4b27bd4 KERNEL32.DLL!UnknownFunction []
    PackagingResults: Error: [Callstack] 0x00007ffdb6acced1 ntdll.dll!UnknownFunction []
    PackagingResults: Error: Crash in runnable thread
    PackagingResults: Error: Crash in runnable thread
    PackagingResults: Error: Crash in runnable thread PoolThread 14
    PackagingResults: Error: end: stack for UAT
    UATHelper: Packaging (Android (ETC1a)): Took 574,5451077s to run UE4Editor-Cmd.exe, ExitCode=3
    UATHelper: Packaging (Android (ETC1a)): ERROR: Cook failed.
    UATHelper: Packaging (Android (ETC1a)):        (see C:\Users\olemi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Programme+UE4+UE_4.24\Log.txt for full exception trace)
    PackagingResults: Error: Cook failed.
    UATHelper: Packaging (Android (ETC1a)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
    UATHelper: Packaging (Android (ETC1a)): BUILD FAILED
    PackagingResults: Error: Unknown Cook Failure
    Can anyone help me?

    (Sorry for bad english)
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